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CanusAntonius
For: I wanna Nukeru Spike
For: I wanna Nukeru Spike
Out of any game to try and reimagine Uhuhu Spike in modern ways, Nukeru manages to be my absolute favorite. If you consider Wolfiexe's Dandy games to be a good improvement on the style, then like me you might consider this to be the start of a third generation. Like previous works, Nukeru has the interesting spike placement that always makes you feel relaxed and comfortable, whilst it manages to keep itself smooth by having no out-of-place saves, an issue some of those earlier titles have.
What Nukeru does differently however is what I think brings this sub-genre to its pinnacle: the addition of moving spikes. This subtle change to the formula makes it feel like this is truly a modern release because it immediately makes the others feel highly outdated now. The way triggers operate as well feels brand new in comparison to some of the usage in the Dandies, even including some interesting timed segments. There's also a fall in the game that is really cool to perform even though it is simple. These little details have made such an enormous change to the style, that I think this is what the future of Uhuhu-Likes should be. If it is, then I really am looking forward to more.
This is probably one of my favorite needle games, I would absolutely recommend it.
[2] Likes
What Nukeru does differently however is what I think brings this sub-genre to its pinnacle: the addition of moving spikes. This subtle change to the formula makes it feel like this is truly a modern release because it immediately makes the others feel highly outdated now. The way triggers operate as well feels brand new in comparison to some of the usage in the Dandies, even including some interesting timed segments. There's also a fall in the game that is really cool to perform even though it is simple. These little details have made such an enormous change to the style, that I think this is what the future of Uhuhu-Likes should be. If it is, then I really am looking forward to more.
This is probably one of my favorite needle games, I would absolutely recommend it.
Rating: 9.0
Difficulty: 45
Feb 26, 2022
CanusAntonius
For: I wanna get started
For: I wanna get started
It's a pretty decent game that has each screen being vastly different from the last, with 9 of them in total. I found it to be pretty enjoyable, though a few parts got annoying, like a save that starts off with a corner jump, or a really awkward platform jump on the edge of the screen. Besides that though, it was really fun, I think this was a great first needle game to get started on. Also, the visuals and music choice was pretty suiting, it reminded me of some arzztt needle.
Recommended.
Recommended.
Tagged as: Needle
[0] Likes
Rating: 8.0
Difficulty: 60
Feb 15, 2022
CanusAntonius
For: Spherical I Wanna
For: Spherical I Wanna
One of the coolest concepts I've ever seen in a fangame, utilizing spherical geometry to make highly interesting pathing with even some puzzle aspects involved in the room's rotation. The game also goes fairly well into being an educational experience, with signs explaining how spheres work. I believe this might interest those who want a special time in the world of Geometry, but also those who like Needle will probably love this too.
Highly recommended.
[0] Likes
Highly recommended.
Rating: 9.0
Difficulty: 30
Feb 14, 2022
CanusAntonius
For: super game
For: super game
Audio jump scare with visual nightmares you cannot even escape without using task manager, go play Game instead.
[0] Likes
Rating: 0.0
Difficulty: 75
Feb 14, 2022
CanusAntonius
For: I Wanna Game Jam 1 - Magic/Fantasy
For: I Wanna Game Jam 1 - Magic/Fantasy
It's amazing how games produced in only a week ended up becoming some of the most enjoyable fangames I've played in a while. Each maker challenged themselves to do something really unique with their work, from hand-drawn graphics to a magical twist on an old classic, many of them tell stories whilst others let you explore fantasy worlds. The multiple tags I have only sum up the parts I can remember, there are definitely a lot missing though because there's so much variety in this small package. Shoutouts to Renex as well for the amazing launcher.
Highly recommended if you want to see what a week's worth of fangame-making can come up with. Also, spoiler-tagged below are shortened reviews for all the games involved besides my own. I left longer versions on those with Delfruit pages as well.
GameJam0122: Reveal Spoiler Really fun puzzle oriented game in which you can press Z to shoot an object into existence, and X to remove it. You can only have 2 total at once, so this is where the puzzle aspect comes into play. It's a short but interesting experience, and it uses this mechanic in cool ways, especially by designing a boss around it as well.
I Wanna Kill the Dead Wizard: Reveal Spoiler Extremely short adventure that seems to not been finished in the time constraint. What's there is pretty interesting, has the layout of a neat stage if it was finished. There's also a boss at the end but it doesn't really do much, just mash it down.
I Wanna be the Needlecaster: Reveal Spoiler Interesting gimmick needle game in which you collect abilities that affect your movement after using the arrow keys to enter their spell. Some of them make you dash, while others jump you high. I didn't really find it that enjoyable due to the difficulty, especially the last two screens are pretty tough, and the arrow key usage for the spells were very awkward.
I Wanna Go Through The Magic Forest: Reveal Spoiler Short 3 screen Needle made in a very old version of Gamemaker (1.4). It's pretty funny how many issues this has because of such, it really puts into perspective how good we have it with stuff like 8.2. Objectively not a good game, but I imagine it taught the maker an interesting lesson and was fun to mess with.
I Wanna Brew a Potion: Reveal Spoiler One of the most enjoyable pieces of Gimmick Needle I've played in a long term. Each save feels like its own adventure, and the implementation of all the gimmicks in them was amazing. Also, for a game that borrows visuals from a pr-existing one, Scribble was probably the best choice possible as it looks beautiful with the design here. Would absolutely love a longer game like this by Echo and Near in the future.
Normal I Wanna be the Guy: Reveal Spoiler It looks and feels like a stage right out of Burnmind in the best way possible. It's such an interesting way to remix IWBTG's original content that I would love to see this done to other games in the future. It's also pretty hilarious, which is always appreciated.
I Wanna Define: Reveal Spoiler Another mostly unfinished game that seemed like it would have had some potential. There's about two screens of single jump platforming to do and that's about it. The game mentions that the maker ran out of time due to school which is a shame, but I'm curious as to where this was heading since it seemed fun at the start minus one hard jump at the second screen.
Johnathan Game: Reveal Spoiler Yeah I have no idea how to do this one gonna be honest. It's a gimmick that has a water attract to you like Boshy's Sonic, and you have to go through some needle with it. I stopped on the second save in the castle due to not being able to figure out what to do at all.
I Wanna Slay the Dragon of Bangan: Reveal Spoiler Pretty solid gimmick needle game in which you collect one charge consumables that do things like break objects or dash forward. It starts simple, but racks up in complexity as the game goes in, with the third stage becoming both harder and more puzzle-y. I really liked the game, especially the little story it has as well, it's a funny narrative that will make you smile.
I Wanna Escape My Dungeon: Reveal Spoiler Easily my favorite game from the Jam, it's a short one but with completely hand drawn graphics the whole time, including the tiles and spikes. It's a wonderful piece of art that has inspired myself in making some sprites myself, and any game that can inspire someone is truly special. Also, I really like the narrative in the game, it's cute and funny.
I wanna Build a House: Reveal Spoiler It's pretty amazing something like this was made for the Game Jam, it's both extremely creative and well designed. Depending on your skill level, this could easily be the longest game in the Jam, and it's well worth the time playing as well. I only wish that for a Needle game it wasn't stuck in Fullscreen, it makes it way harder to play for me.
I Wanna Go On a Magical Adventure: Reveal Spoiler Not only is it a Magic Tower game, it's one that fixes the main issue I have with NAMTG: Health Conservation. This game singlehandedly holds the most potential out of everything from the Jam, and I truly hope to see this amazing game in full form one day.
I Wanna Find Rings: Reveal Spoiler Really enjoyed the Adventure feel this game had, it was pretty fun and I enjoyed all the platforming that it had. The Boss really grinded my gears however, as the first three attacks are pretty much nothing compared to the final one, which was way harder than literally anything else in the game. Unfortunately it soured the entire experience for me, the game would have been bettered by the removal of that attack.
I Wanna WandWandWand: Reveal Spoiler Brilliant game that really does remind me of RandRandRand but with a much more interesting theme. The gimmicks you get to use is an amazing mix-up to the usual Rand formula, and the fact that even the spells are randomized sometimes allows you to learn how useful each is. I especially love some of the more special rooms that make you use the spells as a required method, it makes for cool gameplay.
[6] Likes
Highly recommended if you want to see what a week's worth of fangame-making can come up with. Also, spoiler-tagged below are shortened reviews for all the games involved besides my own. I left longer versions on those with Delfruit pages as well.
GameJam0122: Reveal Spoiler Really fun puzzle oriented game in which you can press Z to shoot an object into existence, and X to remove it. You can only have 2 total at once, so this is where the puzzle aspect comes into play. It's a short but interesting experience, and it uses this mechanic in cool ways, especially by designing a boss around it as well.
I Wanna Kill the Dead Wizard: Reveal Spoiler Extremely short adventure that seems to not been finished in the time constraint. What's there is pretty interesting, has the layout of a neat stage if it was finished. There's also a boss at the end but it doesn't really do much, just mash it down.
I Wanna be the Needlecaster: Reveal Spoiler Interesting gimmick needle game in which you collect abilities that affect your movement after using the arrow keys to enter their spell. Some of them make you dash, while others jump you high. I didn't really find it that enjoyable due to the difficulty, especially the last two screens are pretty tough, and the arrow key usage for the spells were very awkward.
I Wanna Go Through The Magic Forest: Reveal Spoiler Short 3 screen Needle made in a very old version of Gamemaker (1.4). It's pretty funny how many issues this has because of such, it really puts into perspective how good we have it with stuff like 8.2. Objectively not a good game, but I imagine it taught the maker an interesting lesson and was fun to mess with.
I Wanna Brew a Potion: Reveal Spoiler One of the most enjoyable pieces of Gimmick Needle I've played in a long term. Each save feels like its own adventure, and the implementation of all the gimmicks in them was amazing. Also, for a game that borrows visuals from a pr-existing one, Scribble was probably the best choice possible as it looks beautiful with the design here. Would absolutely love a longer game like this by Echo and Near in the future.
Normal I Wanna be the Guy: Reveal Spoiler It looks and feels like a stage right out of Burnmind in the best way possible. It's such an interesting way to remix IWBTG's original content that I would love to see this done to other games in the future. It's also pretty hilarious, which is always appreciated.
I Wanna Define: Reveal Spoiler Another mostly unfinished game that seemed like it would have had some potential. There's about two screens of single jump platforming to do and that's about it. The game mentions that the maker ran out of time due to school which is a shame, but I'm curious as to where this was heading since it seemed fun at the start minus one hard jump at the second screen.
Johnathan Game: Reveal Spoiler Yeah I have no idea how to do this one gonna be honest. It's a gimmick that has a water attract to you like Boshy's Sonic, and you have to go through some needle with it. I stopped on the second save in the castle due to not being able to figure out what to do at all.
I Wanna Slay the Dragon of Bangan: Reveal Spoiler Pretty solid gimmick needle game in which you collect one charge consumables that do things like break objects or dash forward. It starts simple, but racks up in complexity as the game goes in, with the third stage becoming both harder and more puzzle-y. I really liked the game, especially the little story it has as well, it's a funny narrative that will make you smile.
I Wanna Escape My Dungeon: Reveal Spoiler Easily my favorite game from the Jam, it's a short one but with completely hand drawn graphics the whole time, including the tiles and spikes. It's a wonderful piece of art that has inspired myself in making some sprites myself, and any game that can inspire someone is truly special. Also, I really like the narrative in the game, it's cute and funny.
I wanna Build a House: Reveal Spoiler It's pretty amazing something like this was made for the Game Jam, it's both extremely creative and well designed. Depending on your skill level, this could easily be the longest game in the Jam, and it's well worth the time playing as well. I only wish that for a Needle game it wasn't stuck in Fullscreen, it makes it way harder to play for me.
I Wanna Go On a Magical Adventure: Reveal Spoiler Not only is it a Magic Tower game, it's one that fixes the main issue I have with NAMTG: Health Conservation. This game singlehandedly holds the most potential out of everything from the Jam, and I truly hope to see this amazing game in full form one day.
I Wanna Find Rings: Reveal Spoiler Really enjoyed the Adventure feel this game had, it was pretty fun and I enjoyed all the platforming that it had. The Boss really grinded my gears however, as the first three attacks are pretty much nothing compared to the final one, which was way harder than literally anything else in the game. Unfortunately it soured the entire experience for me, the game would have been bettered by the removal of that attack.
I Wanna WandWandWand: Reveal Spoiler Brilliant game that really does remind me of RandRandRand but with a much more interesting theme. The gimmicks you get to use is an amazing mix-up to the usual Rand formula, and the fact that even the spells are randomized sometimes allows you to learn how useful each is. I especially love some of the more special rooms that make you use the spells as a required method, it makes for cool gameplay.
Rating: 9.0
Difficulty: 55
Feb 11, 2022
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3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna be the Kid Escape | 6.6 | 6.9 | 25 |
I Wanna be the Kid Escape 2 | 26.5 | 8.3 | 5 |
Kid Tales - The Legend of Brom | 0.2 | 8.0 | 18 |
387 Favorite Games
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