Xplayerlol's Profile
Send a PMJoined on: Feb 9, 2015
Bio:
Difficulty ratings are currently very up in the air. I'm trying to fix them, I promise, but you'll need to bear with some weird stuff for the next few *years (Like needle ratings being overinflated because I'm not updating them).
Youtube: https://www.youtube.com/channel/UCJdEw23kkyLRKMioQBABZ2A
I've submitted:
1433 Ratings!
1433 Reviews!
1698 Screenshots!
1433 Games
1433 Reviews
Xplayerlol
For: Homunculus
For: Homunculus
A short, unfinished needle game that looks like NANG's and 3200min's long lost child. It's one more of these fangames with confusing names: The folder is called "Homunculus", then the .exe is called "Kinder-Wareten Test" and the title screen says "Kinder-Wareten Mitt the Kid :)". Which one should I trust? I have no idea.
Back to the game. It's a needle parody of "edutainment" games where you're accompanied by a rather knoledgeable dog. It uses the one-save-per-screen format, and in almost every screen, the dog will talk to you through a dialogue box on the top of the screen, usually to share some more of his vast knowledge. The platforming makes use of some unique killing shapes such as circles, squares and triangles! You heard me right, not spikes, but triangles. Because everyone knows that spikes are just glorified triangles anyway. Well, the varied killing shapes allow for a bunch of interesting, rather unique jumps. Oh, and the visuals and the music are seriously creepy. Pleasing, but creepy as hell. You could probably make a creepypasta out of this game, and people would believe it.
Long story short, it's a fun needle game with an interesting concept, too bad it's unfinished. Would recommend.
Back to the game. It's a needle parody of "edutainment" games where you're accompanied by a rather knoledgeable dog. It uses the one-save-per-screen format, and in almost every screen, the dog will talk to you through a dialogue box on the top of the screen, usually to share some more of his vast knowledge. The platforming makes use of some unique killing shapes such as circles, squares and triangles! You heard me right, not spikes, but triangles. Because everyone knows that spikes are just glorified triangles anyway. Well, the varied killing shapes allow for a bunch of interesting, rather unique jumps. Oh, and the visuals and the music are seriously creepy. Pleasing, but creepy as hell. You could probably make a creepypasta out of this game, and people would believe it.
Long story short, it's a fun needle game with an interesting concept, too bad it's unfinished. Would recommend.
Tagged as: Needle
[3] Likes
Rating: 8.8
Difficulty: 39
May 28, 2019
Xplayerlol
For: 令和ナ
For: 令和ナ
Short fangame that mixes trap-heavy saves with a few gimmicky ones. The trap saves are pretty amusing, the gimmicks are alright. It ends with a nice boss - nice variety of attacks, none of which are generic at all.
There isn't a lot to say about it. Would recommend.
[0] Likes
There isn't a lot to say about it. Would recommend.
Rating: 7.3
Difficulty: 28
May 8, 2019
Xplayerlol
For: I wanna Ragnarok
For: I wanna Ragnarok
Amazing adventure game with some just as amazing production value. The platforming is heavily based on precise maneuvering, and it's sprinkling with variety. There's always a new gimmick, a new moving obstacle with new mechanics, or a new screen layout, or, more often, a new everything at the same time. And the game manages to keep the variety going for six whole stages, which is just crazy. Early stages also have a few traps here and there, all of which are good for a laugh, yet matter to the platforming at the same time.
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
[2] Likes
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
Rating: 9.9
Difficulty: 74
May 8, 2019
Xplayerlol
For: I wanna be the Descry3
For: I wanna be the Descry3
Rating based on version 0.43 (From 2014. I don't think we're getting another), and on normal mode.
This is an unfinished adventure game. If the only thing you know about it is the Orbit stage, you might expect this to be a Permanence-like medley - That type of medley that takes whole stages of another fangame and remodels them in some way (Though, unlike in Permanence, the referenced games wouldn't be limited to the maker's own creations) - and you would be half correct.
So, it starts out very similar to Descry 2: A few introductory platforming screens (That you can still skip by pressing BackSpace), followed by a main hub that leads to four different stages. The production value is way higher than in the previous games, with better visuals, more fitting musics and a few visual effects. The death sound is from Kamilia 3Reveal Spoiler, but there's a secret item that allows you change it to Permanence 2's death sound. Harder difficulties add extra spikes, hardly worth the trouble (Just a bunch of jumps like corners, diamonds and diagonals), but at least the extra spikes don't look bad. The four stages are fairly different from each other, so we really have to analyse them separately.
- Orbit is brilliant. It's themed on "that" stage of IWBTOrbit, that one legendary stage with thwomps, laser blasts and explosive spikes that really incarnates the best of TsutaShin's ideas for traps. In terms of creativity and insanity, this stage is easily on par with the original IWBTOrbit, or Permanence 2's version, and I applaud the maker for that. The boss is...Nice. It's not incredible and doesn't have any catchy mechanics, but it does have a decent variety of attacks.
- FC is another pretty good stage. It's themed on I wanna be the FC, though I'm pretty sure it's not themed on any of the original FC's stages, but rather on a completely different NES game. Uses moving enemies that attack you with guns (And you can't kill them) to make some precise-ish platforming. It's pretty fun. The boss is rather simplistic, probably a reprint of a Megaman boss fight. Might be the easiest boss in the game, I guess. It's a nice boss too.
- Animated is themed on absolutely nothing, and in fact feels like an unfinished stage. It's a long walk across green fields, one or two spikes, a few screen transition "traps" and a large amount of nothing. Think of it as a stage made of early Blow Game floors. I don't find it bad, but I can't really call it good either. And I almost forgot, there's a mirror kid screen too. It's not anything special, but it's something, I guess. The boss is slightly more well-made than the other bosses in the game, but it doesn't quite have as many attacks and spends too long mid-air, so she ends up being a little bit more boring.
- Occasion is a gimmick stage. Pretty decent variety of gimmicks (Though I wasn't a huge fan of the way the boxes worked), none of them particularly innovative. Not a lot to say about the platforming besides that. The boss is a Big Kid that doesn't last nearly as long as most of its counterparts in other fangames. It's alright, I guess.
Once you beat those four stages, you unlock the next part of the game, except that the next part is unfinished. It's the Bad Apple stage, which consists of one screen and a half of needle-ish platforming, with demo blocks blocking your way afterwards.
It's a pretty fun game. No particularly bad stages, and quite a few good ones. Would definitely recommend, even if only for Orbit and FC. Occasion deserves a look too, it just feels like the other two outshine it.
[3] Likes
This is an unfinished adventure game. If the only thing you know about it is the Orbit stage, you might expect this to be a Permanence-like medley - That type of medley that takes whole stages of another fangame and remodels them in some way (Though, unlike in Permanence, the referenced games wouldn't be limited to the maker's own creations) - and you would be half correct.
So, it starts out very similar to Descry 2: A few introductory platforming screens (That you can still skip by pressing BackSpace), followed by a main hub that leads to four different stages. The production value is way higher than in the previous games, with better visuals, more fitting musics and a few visual effects. The death sound is from Kamilia 3Reveal Spoiler, but there's a secret item that allows you change it to Permanence 2's death sound. Harder difficulties add extra spikes, hardly worth the trouble (Just a bunch of jumps like corners, diamonds and diagonals), but at least the extra spikes don't look bad. The four stages are fairly different from each other, so we really have to analyse them separately.
- Orbit is brilliant. It's themed on "that" stage of IWBTOrbit, that one legendary stage with thwomps, laser blasts and explosive spikes that really incarnates the best of TsutaShin's ideas for traps. In terms of creativity and insanity, this stage is easily on par with the original IWBTOrbit, or Permanence 2's version, and I applaud the maker for that. The boss is...Nice. It's not incredible and doesn't have any catchy mechanics, but it does have a decent variety of attacks.
- FC is another pretty good stage. It's themed on I wanna be the FC, though I'm pretty sure it's not themed on any of the original FC's stages, but rather on a completely different NES game. Uses moving enemies that attack you with guns (And you can't kill them) to make some precise-ish platforming. It's pretty fun. The boss is rather simplistic, probably a reprint of a Megaman boss fight. Might be the easiest boss in the game, I guess. It's a nice boss too.
- Animated is themed on absolutely nothing, and in fact feels like an unfinished stage. It's a long walk across green fields, one or two spikes, a few screen transition "traps" and a large amount of nothing. Think of it as a stage made of early Blow Game floors. I don't find it bad, but I can't really call it good either. And I almost forgot, there's a mirror kid screen too. It's not anything special, but it's something, I guess. The boss is slightly more well-made than the other bosses in the game, but it doesn't quite have as many attacks and spends too long mid-air, so she ends up being a little bit more boring.
- Occasion is a gimmick stage. Pretty decent variety of gimmicks (Though I wasn't a huge fan of the way the boxes worked), none of them particularly innovative. Not a lot to say about the platforming besides that. The boss is a Big Kid that doesn't last nearly as long as most of its counterparts in other fangames. It's alright, I guess.
Once you beat those four stages, you unlock the next part of the game, except that the next part is unfinished. It's the Bad Apple stage, which consists of one screen and a half of needle-ish platforming, with demo blocks blocking your way afterwards.
It's a pretty fun game. No particularly bad stages, and quite a few good ones. Would definitely recommend, even if only for Orbit and FC. Occasion deserves a look too, it just feels like the other two outshine it.
Rating: 8.2
Difficulty: 36
Apr 12, 2019
Xplayerlol
For: I wanna be the Descry2
For: I wanna be the Descry2
Surprisingly (And sadly) atrocious adventure. The structure is very similar to the first Descry: Starts with a main hub of 4 stages, once you beat those you unlock more stages (2 in the first, this time it's 4), and once you beat those new stages there's only the last stage left.
Every stage has a name, which means I can reference them by name, so I will. The first four stages are mostly alright. Mountain is just simplistic, needle-ish platforming with a couple traps here and there. It's fun, and also happens to be the best-looking stage in the game. Trap is, well, it's a trap stage. Duh. It's a massive mixed bag, with some saves resembling Metamorphosis closely followed by bundles of generic traps. One thing it loves to do is repeating the same trap twice, which is funny once or twice, but not when it happens in literally every save throughout the whole stage. Wasn't a huge fan of it, but it's not horrendous (I mean, when literally every save does it, you start expecting it). Fantasy is a puzzle stage. It makes use of an interesting gimmick, but doesn't quite do a lot with it. It's still an alright stage. Finally, FaSheep is a medley stage. Apparently, it just borrows a lot of screens from I wanna Kill the Maker and nerfs them. Compared to IWKTM, or the extra medley stage in Descry 1, they are actually decent, I guess. Just some simplistic needle.
The next four stages are a mixed bag, but boy, would I not put my hand inside that bag. Rock is just a nice needle stage with moving spikes and infinite jumping later on. Poor thing. Sky is an easier trap stage that probably should be in the first half of the game, trading places with Trap. Kinda generic, but there are so few traps it doesn't matter that much. Then, there's the Pokemon stage. It feels like an attempt to emulate Tsuta's style, and is the perfect example of how to not do so. It's pretty generic, recycles the few funny traps that might show up and the Pikachu save is the most tedious thing I've done in a while. Has a few elaborate(?) traps here and there. Black and White is an abomination. It's a chaotic combo of spikes that appear whenever the maker feels like, backtracking and traps that might be funny or not. Doesn't really matter when you run into a "backtrack spike" every 5 steps. The stage is also ridiculously long, and way harder than the other stages up until now, which makes it all the more atrocious.
Finally, once you make it past that abomination, there's ANOTHER medley stage. This one is more like the Permanence type of medley, so it borrows whole stages and redesigns them. Except that the maker does a pretty bad job here. Lovetrap is just mediocre platforming, same as the original Lovetrap. IWBTG is hilarious. The maker forgot to make hitboxes for quite a few obstacles, so you just don't die to them. Ever. Otherwise, it's a mostly generic trap stage with one or two noteworthy traps. Fangame is probably the most decent out of the four. Ignoring the "only cherry in this game" save, anyway. Traps are more elaborate, including what I would consider the funniest trap in the game (Which isn't saying a lot, but oh well). Magnanimity is kinda decent too. It's still a generic trap stage, but with vine jumps, platforms, moving enemies and better visuals. Also, there aren't that many traps. It's too short to be anything, though, and fake blocks that don't disappear leave a pretty bad impression.
Oh, there is still a boss after the end of each stage. Some of them are nice, on par with the first game, while others lean closer towards mediocrity, with a more limited set of attacks and no particularly interesting mechanics to speak of. The main difference, however, is the last boss, which is still an avoidance, but incredibly lame. It looks like a medley boss on the surface, but in reality it's just an excuse to cramp all the generic attacks we all know from other avoidances into a single boss. Many of them aren't even remotely similar to the original bosses. And the music choice is just...No.
Basically, the first half of the game is nice, and Rock Stage and Sky Stage are pretty decent too. Past those, however, there's no reason to continue playing. In particular, there's no reason to even consider playing Black&White. Ever.
Side note: There are some extra items to collect, one per stage. I don't really know if collecting them does anything.
Side note 2: Once you clear the game, there's a portal section that leads to any stage of the game you wish to go. You better not save anywhere, though, because if you save outside the portal section, you can't go back to the clear screen. The last boss' item won't appear, which means you can't get to the credits again and you'll never have access to the portal section again. Good testing.
[2] Likes
Every stage has a name, which means I can reference them by name, so I will. The first four stages are mostly alright. Mountain is just simplistic, needle-ish platforming with a couple traps here and there. It's fun, and also happens to be the best-looking stage in the game. Trap is, well, it's a trap stage. Duh. It's a massive mixed bag, with some saves resembling Metamorphosis closely followed by bundles of generic traps. One thing it loves to do is repeating the same trap twice, which is funny once or twice, but not when it happens in literally every save throughout the whole stage. Wasn't a huge fan of it, but it's not horrendous (I mean, when literally every save does it, you start expecting it). Fantasy is a puzzle stage. It makes use of an interesting gimmick, but doesn't quite do a lot with it. It's still an alright stage. Finally, FaSheep is a medley stage. Apparently, it just borrows a lot of screens from I wanna Kill the Maker and nerfs them. Compared to IWKTM, or the extra medley stage in Descry 1, they are actually decent, I guess. Just some simplistic needle.
The next four stages are a mixed bag, but boy, would I not put my hand inside that bag. Rock is just a nice needle stage with moving spikes and infinite jumping later on. Poor thing. Sky is an easier trap stage that probably should be in the first half of the game, trading places with Trap. Kinda generic, but there are so few traps it doesn't matter that much. Then, there's the Pokemon stage. It feels like an attempt to emulate Tsuta's style, and is the perfect example of how to not do so. It's pretty generic, recycles the few funny traps that might show up and the Pikachu save is the most tedious thing I've done in a while. Has a few elaborate(?) traps here and there. Black and White is an abomination. It's a chaotic combo of spikes that appear whenever the maker feels like, backtracking and traps that might be funny or not. Doesn't really matter when you run into a "backtrack spike" every 5 steps. The stage is also ridiculously long, and way harder than the other stages up until now, which makes it all the more atrocious.
Finally, once you make it past that abomination, there's ANOTHER medley stage. This one is more like the Permanence type of medley, so it borrows whole stages and redesigns them. Except that the maker does a pretty bad job here. Lovetrap is just mediocre platforming, same as the original Lovetrap. IWBTG is hilarious. The maker forgot to make hitboxes for quite a few obstacles, so you just don't die to them. Ever. Otherwise, it's a mostly generic trap stage with one or two noteworthy traps. Fangame is probably the most decent out of the four. Ignoring the "only cherry in this game" save, anyway. Traps are more elaborate, including what I would consider the funniest trap in the game (Which isn't saying a lot, but oh well). Magnanimity is kinda decent too. It's still a generic trap stage, but with vine jumps, platforms, moving enemies and better visuals. Also, there aren't that many traps. It's too short to be anything, though, and fake blocks that don't disappear leave a pretty bad impression.
Oh, there is still a boss after the end of each stage. Some of them are nice, on par with the first game, while others lean closer towards mediocrity, with a more limited set of attacks and no particularly interesting mechanics to speak of. The main difference, however, is the last boss, which is still an avoidance, but incredibly lame. It looks like a medley boss on the surface, but in reality it's just an excuse to cramp all the generic attacks we all know from other avoidances into a single boss. Many of them aren't even remotely similar to the original bosses. And the music choice is just...No.
Basically, the first half of the game is nice, and Rock Stage and Sky Stage are pretty decent too. Past those, however, there's no reason to continue playing. In particular, there's no reason to even consider playing Black&White. Ever.
Side note: There are some extra items to collect, one per stage. I don't really know if collecting them does anything.
Side note 2: Once you clear the game, there's a portal section that leads to any stage of the game you wish to go. You better not save anywhere, though, because if you save outside the portal section, you can't go back to the clear screen. The last boss' item won't appear, which means you can't get to the credits again and you'll never have access to the portal section again. Good testing.
Rating: 3.7
Difficulty: 45
Apr 10, 2019
Xplayerlol
For: I wanna be the Descry
For: I wanna be the Descry
Rating includes extra.
It's a nice adventure game. Starts out with a main hub leading to four different stages: Left and right are trap areas, bottom and top are gimmick-oriented - Bottom showcasing an interesting variety of gimmicks (Including some questionable ones) and top restraining itself to only a few, combining those with needle-ish platforming. Once you beat all of them, you unlock the next two areas. Once again, one of them focuses on gimmicks, the other one is trap-heavy, the only difference being that I recall the traps in this trap stage being more generic than the ones in the previous stages. Every stage ends with a boss. Those are, on a second look, pretty nice. Some of them have interesting mechanics, and those that don't at least have a nice variety of attacks. Anyway, once you beat the latter two stages, you'll unlock the last stage, which is a scrolling segment that leads to a really beautiful avoidance that is definitely the highlight of the game, although it does have some difficulty balance issues (Like a certain attack near the end being way harder than everything else in the avoidance).
In general, the platforming is pretty fun, although the bosses are just alright. The traps are somewhat creative, and while they gimmicks aren't anything super inovative and don't do anything inovative either, they do contribute to make some pretty fun platforming (Except for the early right stage and the slightly obnoxious maze).
Extra is pretty much a new game. You don't have to do a lot to play it, it's unlocked right after you make it past the credits. It starts out with a pretty fun Mario stage, similar to fangames such as I wanna Travel the Mario World (But shorter), and then it goes downhill when the maker decides to shove in a medley stage. The screen choices are lame at best and atrocious at worst, with only one or two decent picks in later areas. All of them are either, generic trap screens or generic needle. There's one boss somewhere in the middle of it, and then it ends in some random screen, like the maker just gave up on it. Good choice, actually.
It's an alright game with a lovely avoidance and a fun, although super short Mario stage following it. Would recommend, maybe. Just forget that the medley section exists.
[2] Likes
It's a nice adventure game. Starts out with a main hub leading to four different stages: Left and right are trap areas, bottom and top are gimmick-oriented - Bottom showcasing an interesting variety of gimmicks (Including some questionable ones) and top restraining itself to only a few, combining those with needle-ish platforming. Once you beat all of them, you unlock the next two areas. Once again, one of them focuses on gimmicks, the other one is trap-heavy, the only difference being that I recall the traps in this trap stage being more generic than the ones in the previous stages. Every stage ends with a boss. Those are, on a second look, pretty nice. Some of them have interesting mechanics, and those that don't at least have a nice variety of attacks. Anyway, once you beat the latter two stages, you'll unlock the last stage, which is a scrolling segment that leads to a really beautiful avoidance that is definitely the highlight of the game, although it does have some difficulty balance issues (Like a certain attack near the end being way harder than everything else in the avoidance).
In general, the platforming is pretty fun, although the bosses are just alright. The traps are somewhat creative, and while they gimmicks aren't anything super inovative and don't do anything inovative either, they do contribute to make some pretty fun platforming (Except for the early right stage and the slightly obnoxious maze).
Extra is pretty much a new game. You don't have to do a lot to play it, it's unlocked right after you make it past the credits. It starts out with a pretty fun Mario stage, similar to fangames such as I wanna Travel the Mario World (But shorter), and then it goes downhill when the maker decides to shove in a medley stage. The screen choices are lame at best and atrocious at worst, with only one or two decent picks in later areas. All of them are either, generic trap screens or generic needle. There's one boss somewhere in the middle of it, and then it ends in some random screen, like the maker just gave up on it. Good choice, actually.
It's an alright game with a lovely avoidance and a fun, although super short Mario stage following it. Would recommend, maybe. Just forget that the medley section exists.
Rating: 6.7
Difficulty: 55
Apr 5, 2019
Xplayerlol
For: Not Another Orbit Game
For: Not Another Orbit Game
It's a fun, really short Orbit-themed trap game. The first screen captured the feeling of unpredictability very well, but the next screen was kind of meh, toning down the traps way too much with no visible reason. My main disappointment was definitely the lack of a Pit of Regret. Otherwise, it's a nice way of spending a few minutes and maybe getting a couple laughs. Would recommend.
[3] Likes
Rating: 6.5
Difficulty: 30
Apr 3, 2019
Xplayerlol
For: I wanna be the Byzantine
For: I wanna be the Byzantine
Simplistic, somewhat fun avoidance in black and white with a hype music. The attacks are pretty generic, and one of them (A particularly generic one) lasts for 30 seconds, which is pretty ugly. The attack right after it is pretty much the only (sort of) interesting part about the game, and probably still not something worth playing for. Strangely, though the attacks from the fourth-to-last to the second-to-last are quite a bit harder than the earlier attacks, the last attack (Not including the final burst) is super free in comparison.
It's not exactly a bad avoidance, just super mediocre. Wouldn't recommend.
It's not exactly a bad avoidance, just super mediocre. Wouldn't recommend.
Tagged as: Avoidance
[2] Likes
Rating: 4.6
Difficulty: 57
Apr 3, 2019
Xplayerlol
For: I Wanna Be The Test
For: I Wanna Be The Test
Everyone has already said it, but for a flash game this is pretty good. It's a fangame themed on VVVVVV, consisting of 20 screens of increasing difficulty. Controls are about as good as the average fangame, though the kid seems to be a little faster. Not super hard besides one screen with a very precise leap. It's kinda simplistic, but it's fun. Would recommend if you have a few minutes to spare.
[3] Likes
Rating: 6.5
Difficulty: 26
Mar 31, 2019
Xplayerlol
For: I wanna play Kiduija
For: I wanna play Kiduija
Pretty fun adventure fangame with a horror setting. Just like Overlord, it's structured as a Metroidvania, but unlike it, this game is a lot more concise: The overworld is way smaller, and there are less items to keep track of, so even though there's no map, you aren't as likely to get lost (Seems like some people still got lost anyway, though). At the same time, everything is connected to a main hub, so even if you do happen to miss an item, you shouldn't have to replay a lot of sections to find it. Finally, every item has a name and description, and with both of these in hands it should be fairly easy to figure out their purpose in the game. I'm taking my time to mention this because many metroidvania fangames are also the "Where in the hell do I go?" type of games, but this one isn't and I definitely appreciate that.
Now moving on to the gameplay, the core of this game is a "Fear" mechanic, which works similarly to a health bar with some modifications. First off, you can recover your "Fear" bar by resting, as long as you are not in a scary situation (Usually a boss fight). Also, if your character gets too scared for some reason (Though I can only recall one instance of such an event happening), your fear will increase even before you suffer any damage. This mechanic allows the player to make mistakes as often as he wants, as long as he doesn't rush things, which is what makes this game more beginner-oriented even though some platforming sections would be relatively difficult otherwise.
The platforming is composed by a decent variety of gimmicks, moving obstacles and enemies to kill. Combined with the diverse spooky areas, they make for a nice amount of variety. There aren't that many bosses in the game, but the ones it has are among the most well-made bosses fangames have to offer. Nice variety of attacks, crazy good visuals and even though they aren't super difficult, they are still challenging enough to be memorable.
I do have a few minor issues with it, though. The "fear" mechanic isn't very well explored, working as a health bar 99% of the time. Like I said before, as far as I can remember there was only one time where the "fear" bar increased because the character was scared, rather than because he got injured. I've seen many people saying that this mechanic was very well explored in this game, but I couldn't disagree more. The second issue goes in a similar direction. This game takes place in a horror setting. It does a great job on making the visuals, musics and sound effects work together to create a spooky scenario. Yet, it just won't stop breaking the fourth wall and making jokes about it. It's never subtle about it either, it just rubs the jokes on your face like they are spikes and you are the Kid and you keep exploding in a big puddle of blood and pressing R just to take the next joke and that was a horrible comparison...Anyway, it doesn't feel like comic relief, it feels like the jokes belong on a different fangame, almost like the maker couldn't decide between making a scary fangame and making a troll game, and ended up making something that got stuck in the limbo between both genres. It feels cheap, and constantly breaks the player's immersion.
Anyway, gameplay-wise, it was a great experience for sure. Would definitely recommend.
[2] Likes
Now moving on to the gameplay, the core of this game is a "Fear" mechanic, which works similarly to a health bar with some modifications. First off, you can recover your "Fear" bar by resting, as long as you are not in a scary situation (Usually a boss fight). Also, if your character gets too scared for some reason (Though I can only recall one instance of such an event happening), your fear will increase even before you suffer any damage. This mechanic allows the player to make mistakes as often as he wants, as long as he doesn't rush things, which is what makes this game more beginner-oriented even though some platforming sections would be relatively difficult otherwise.
The platforming is composed by a decent variety of gimmicks, moving obstacles and enemies to kill. Combined with the diverse spooky areas, they make for a nice amount of variety. There aren't that many bosses in the game, but the ones it has are among the most well-made bosses fangames have to offer. Nice variety of attacks, crazy good visuals and even though they aren't super difficult, they are still challenging enough to be memorable.
I do have a few minor issues with it, though. The "fear" mechanic isn't very well explored, working as a health bar 99% of the time. Like I said before, as far as I can remember there was only one time where the "fear" bar increased because the character was scared, rather than because he got injured. I've seen many people saying that this mechanic was very well explored in this game, but I couldn't disagree more. The second issue goes in a similar direction. This game takes place in a horror setting. It does a great job on making the visuals, musics and sound effects work together to create a spooky scenario. Yet, it just won't stop breaking the fourth wall and making jokes about it. It's never subtle about it either, it just rubs the jokes on your face like they are spikes and you are the Kid and you keep exploding in a big puddle of blood and pressing R just to take the next joke and that was a horrible comparison...Anyway, it doesn't feel like comic relief, it feels like the jokes belong on a different fangame, almost like the maker couldn't decide between making a scary fangame and making a troll game, and ended up making something that got stuck in the limbo between both genres. It feels cheap, and constantly breaks the player's immersion.
Anyway, gameplay-wise, it was a great experience for sure. Would definitely recommend.
Rating: 9.3
Difficulty: 35
Mar 24, 2019
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