Xplayerlol's Profile
Send a PMJoined on: Feb 9, 2015
Bio:
Difficulty ratings are currently very up in the air. I'm trying to fix them, I promise, but you'll need to bear with some weird stuff for the next few *years (Like needle ratings being overinflated because I'm not updating them).
Youtube: https://www.youtube.com/channel/UCJdEw23kkyLRKMioQBABZ2A
I've submitted:
1433 Ratings!
1433 Reviews!
1698 Screenshots!
1433 Games
1433 Reviews
Xplayerlol
For: I wanna be the Short Game Needle 1
For: I wanna be the Short Game Needle 1
Three screens of black&white needle, the first one being way easier than the others. Despite the unusual jumps it features, the game is ruined by poor save placement (Annoying walks before the first jump of some saves), loud death sound (The same thing that the original Guy uses), no music (Well, it can't restart if it doesn't exist) and unbalanced saves (Plenty of saves whose hardest jump is one of the last, with a bunch of filler jumps before them), resulting in just substandard needle with non-generic jumps. Also, the jumps it uses are mostly align-dependent and precise, which is the kind of needle that suffers the most when combined with poor save balance, so this game really doesn't have anything going for it at all. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 2.0
Difficulty: 76
Aug 12, 2017
Xplayerlol
For: I wanna PSB
For: I wanna PSB
Avoidance that starts out slow-paced and then suddenly speeds up and gets way harder at the last two attacks of the fight. Few attacks, the earlier ones are interesting, but they are overshadowed by the last attacks' higher difficulty, and those are more generic. Also has an intro that lasts for almost 20 seconds, which is painful. Visuals are pretty cool, and the song is nice, but the gameplay feels split into two halves that don't work well together. Probably wouldn't recommend.
Tagged as: Avoidance
[0] Likes
Rating: 5.0
Difficulty: 41
Aug 11, 2017
Xplayerlol
For: I wanna be the voice disc 2
For: I wanna be the voice disc 2
Rating based on the version from 29/10/2012 (Which I believe to be the latest one, though I'm not sure).
Originally intended to contain four avoidances just like the first disc, this avoidance collection ended up with just two. Since the latest version is from 2012, I don't think there'll ever be an update, so I'm just gonna review it as it is. Other than being in a separated exe file, this works pretty much the same as the first disc: Press 0 to make the cursor show up, then 1 or 2 to select the avoidance you want to play. The avoidances are also ranked by difficulty, though the ones in this game are much harder than the ones in the previous disc.
- The 6 star avoidance, selected by pressing 1, is a slow-paced avoidance with a super chill song that uses white projectiles from the beginning to the end (The background changes its color to black near the end of the fight, but it's white as well for most of the time). I don't like it that much since the only particularly difficult attack is the last one (And it's REALLY difficult, and decently long, which makes the rest of the fight feel like a borefest).
- The 9 star avoidance, selected by pressing 2, is an avoidance that would easily fit in I wanna go the Dotkid, if you played as the actual Dotkid, rather than just having a dot hitbox. Really precise and difficult attacks, regardless of whether they are RNG or pattern, last attack is by far the hardest (Though at least it's short). Easily the hardest avoidance within the "I wanna be the voice" collection, but also one of the more enjoyable ones.
I didn't like it as much as I liked the first disc, but the overview is more or less the same: Unbalanced, but challenging and more or less entertaining (Well, one of them is) avoidances with a decent share of design flaws. Would recommend if you liked the first disc and want a bigger challenge.
Originally intended to contain four avoidances just like the first disc, this avoidance collection ended up with just two. Since the latest version is from 2012, I don't think there'll ever be an update, so I'm just gonna review it as it is. Other than being in a separated exe file, this works pretty much the same as the first disc: Press 0 to make the cursor show up, then 1 or 2 to select the avoidance you want to play. The avoidances are also ranked by difficulty, though the ones in this game are much harder than the ones in the previous disc.
- The 6 star avoidance, selected by pressing 1, is a slow-paced avoidance with a super chill song that uses white projectiles from the beginning to the end (The background changes its color to black near the end of the fight, but it's white as well for most of the time). I don't like it that much since the only particularly difficult attack is the last one (And it's REALLY difficult, and decently long, which makes the rest of the fight feel like a borefest).
- The 9 star avoidance, selected by pressing 2, is an avoidance that would easily fit in I wanna go the Dotkid, if you played as the actual Dotkid, rather than just having a dot hitbox. Really precise and difficult attacks, regardless of whether they are RNG or pattern, last attack is by far the hardest (Though at least it's short). Easily the hardest avoidance within the "I wanna be the voice" collection, but also one of the more enjoyable ones.
I didn't like it as much as I liked the first disc, but the overview is more or less the same: Unbalanced, but challenging and more or less entertaining (Well, one of them is) avoidances with a decent share of design flaws. Would recommend if you liked the first disc and want a bigger challenge.
Tagged as: Avoidance
[1] Like
Rating: 5.5
Difficulty: 75
Aug 11, 2017
Xplayerlol
For: I wanna be the voice
For: I wanna be the voice
Rating covers Disc 1 alone, since Disc 2 is a separate exe.
Nice avoidance collection where you can choose between four different avoidances, ranked by difficulty from 1 to 10 stars (By the maker's standards, anyway). You select the avoidance you want to play by pressing the number associated with them (1 for the avoidance at the very top, 2 for the second one, etc.) and then shift. Sometimes, there's a bug that doesn't allow the player to select any avoidance. If that happens, pressing 0 should solve it. I'll describe the avoidances separately since they have quite a few differences.
- The 4-star boss, which you can access by pressing "1", is a really fun barrage-like avoidance where the Kid has a dot hitbox. Few, mostly long attacks (Though none of them feels too long), all of which require little to no learning and most of which require decent amounts of reading/dodging skill. It's not a well balanced fight, as some attacks feel too easy compared to the rest, and the last attack is by far the hardest (Also being pretty unfair, with high probabilities of walling), but it's enjoyable. Nice, simplistic visuals involving bright projectiles in a black background, and a pretty cool song. I feel tempted to call it a homage (Or something like that) to I wanna be the Salt's extra boss, since the song is similar and the visuals are the same (Though the boss is different), but this game is older, so I can't (It's most likely the other way around).
- The 10-star boss, accessible by pressing "2", is an interesting avoidance that mixes plenty of pattern and RNG. Just like the 4-star boss, the difficulty balance is way off, but no attack stands out as too hard or unfair here, though they are generally harder than the 4-star attacks due to the amount of projectiles coming from different spots at different speeds in different directions. Neat music, alright visuals (Although the background doesn't make a good contrast with the projectiles, which makes it feel a bit bland in comparison to the other avoidances in the game). Just like in the 4-star fight, you have a dot hitbox.
- The 3-star boss, accessible by pressing "3", is an avoidance that consists almost entirely of a single attack. Through roughly 150 seconds, your task is to avoid cherries of different sizes that fall from the top of the screen and may bounce on static deflectors placed at specific spots of the screen. It's definitely an interesting attack, as the cherries can bounce in really odd ways, which makes their trajectory really unpredictable. Even being as interesting as it is, however, it's still horrifyingly repetitive. To make matters worse, some cherries can get stuck between a deflector and a wall, but only for a short while, after which they will be released at extremely high speeds in a random direction and most likely kill you if you are on the way (If they are too fast, they might skip frames, but I wouldn't rely on that), so there's always a chance your attempt will be ruined with you being unable to do anything about it at all. In the last few seconds of the fight, the deflectors start moving, which is a nice novelty and breaths a bit of life into the avoidance, as the cherries start bouncing in different ways, forcing the player to pay extra attention to their trajectories (Though it doesn't feel much different from when the deflectors were static). Just a really repetitive and tedious fight overall (I recall enjoying the time I spent playing it, but that's because I was paying more attention to the music than to the fight itself, i.e. I liked the music, not the fight). Simplistic visuals, with a white background and colorful cherries, and an adorable song. Just like in the other fights, you have a dot hitbox.
- Finally, the 7-star boss, which you can access by pressing "4", is a Miku avoidance. Unlike in the other fights of the game, your hitbox is the normal Kid's hitbox this time. Nice balance between pattern and RNG, visuals are simplistic, but nice, nice music. Features one or two wall-y attacks (Namely one where the projectiles may spawn too close to you) and a few tricky patterns that are likely to kill unaware players, but nothing unbearable. Enjoyable boss overall.
Regarding the difficulty ratings, I agree with the order of difficulty (Though Miku being harder than the 4-star boss is arguable), but I heavily disagree with the degree of difficulty attributed to each of them (The 10-star boss isn't that much harder than any other boss in the game, and the 3-star boss isn't that easy). They are all pretty close to each other difficulty-wise.
It's a simplistic, but enjoyable avoidance collection. None of the avoidances is particularly great, featuring their share of flaws, but most are entertaining and somewhat challenging, with no flaws that can't be overlooked with relative ease (3-star Miku is the exception). Would recommend if you're looking for a few alright/nice avoidances to spend some time at.
[2] Likes
Nice avoidance collection where you can choose between four different avoidances, ranked by difficulty from 1 to 10 stars (By the maker's standards, anyway). You select the avoidance you want to play by pressing the number associated with them (1 for the avoidance at the very top, 2 for the second one, etc.) and then shift. Sometimes, there's a bug that doesn't allow the player to select any avoidance. If that happens, pressing 0 should solve it. I'll describe the avoidances separately since they have quite a few differences.
- The 4-star boss, which you can access by pressing "1", is a really fun barrage-like avoidance where the Kid has a dot hitbox. Few, mostly long attacks (Though none of them feels too long), all of which require little to no learning and most of which require decent amounts of reading/dodging skill. It's not a well balanced fight, as some attacks feel too easy compared to the rest, and the last attack is by far the hardest (Also being pretty unfair, with high probabilities of walling), but it's enjoyable. Nice, simplistic visuals involving bright projectiles in a black background, and a pretty cool song. I feel tempted to call it a homage (Or something like that) to I wanna be the Salt's extra boss, since the song is similar and the visuals are the same (Though the boss is different), but this game is older, so I can't (It's most likely the other way around).
- The 10-star boss, accessible by pressing "2", is an interesting avoidance that mixes plenty of pattern and RNG. Just like the 4-star boss, the difficulty balance is way off, but no attack stands out as too hard or unfair here, though they are generally harder than the 4-star attacks due to the amount of projectiles coming from different spots at different speeds in different directions. Neat music, alright visuals (Although the background doesn't make a good contrast with the projectiles, which makes it feel a bit bland in comparison to the other avoidances in the game). Just like in the 4-star fight, you have a dot hitbox.
- The 3-star boss, accessible by pressing "3", is an avoidance that consists almost entirely of a single attack. Through roughly 150 seconds, your task is to avoid cherries of different sizes that fall from the top of the screen and may bounce on static deflectors placed at specific spots of the screen. It's definitely an interesting attack, as the cherries can bounce in really odd ways, which makes their trajectory really unpredictable. Even being as interesting as it is, however, it's still horrifyingly repetitive. To make matters worse, some cherries can get stuck between a deflector and a wall, but only for a short while, after which they will be released at extremely high speeds in a random direction and most likely kill you if you are on the way (If they are too fast, they might skip frames, but I wouldn't rely on that), so there's always a chance your attempt will be ruined with you being unable to do anything about it at all. In the last few seconds of the fight, the deflectors start moving, which is a nice novelty and breaths a bit of life into the avoidance, as the cherries start bouncing in different ways, forcing the player to pay extra attention to their trajectories (Though it doesn't feel much different from when the deflectors were static). Just a really repetitive and tedious fight overall (I recall enjoying the time I spent playing it, but that's because I was paying more attention to the music than to the fight itself, i.e. I liked the music, not the fight). Simplistic visuals, with a white background and colorful cherries, and an adorable song. Just like in the other fights, you have a dot hitbox.
- Finally, the 7-star boss, which you can access by pressing "4", is a Miku avoidance. Unlike in the other fights of the game, your hitbox is the normal Kid's hitbox this time. Nice balance between pattern and RNG, visuals are simplistic, but nice, nice music. Features one or two wall-y attacks (Namely one where the projectiles may spawn too close to you) and a few tricky patterns that are likely to kill unaware players, but nothing unbearable. Enjoyable boss overall.
Regarding the difficulty ratings, I agree with the order of difficulty (Though Miku being harder than the 4-star boss is arguable), but I heavily disagree with the degree of difficulty attributed to each of them (The 10-star boss isn't that much harder than any other boss in the game, and the 3-star boss isn't that easy). They are all pretty close to each other difficulty-wise.
It's a simplistic, but enjoyable avoidance collection. None of the avoidances is particularly great, featuring their share of flaws, but most are entertaining and somewhat challenging, with no flaws that can't be overlooked with relative ease (3-star Miku is the exception). Would recommend if you're looking for a few alright/nice avoidances to spend some time at.
Rating: 6.0
Difficulty: 63
Aug 11, 2017
Xplayerlol
For: I wanna Conversation
For: I wanna Conversation
Avoidance consisting of a few pattern attacks (Some of which are too fast/spawn too close to the player to be reacted to in time, which means you are likely to die a few times in order to learn them all), some readable RNG and a LOT of fake cherries. Combining the intro, the moments where nothing happens and the MANY fake cherry attacks (Some of which are pretty long), the amount of time you spend doing nothing at all is absurdly high, which doesn't work well with the eventual learn-y pattern attacks. It does have some neat visual effects, namely the parts where the screen zooms in and out of the fight, but that's pretty much the only appeal it has.
It's basically a tedious avoidance with a big portion of its length where you don't get to avoid anything at all. Wouldn't recommend.
[1] Like
It's basically a tedious avoidance with a big portion of its length where you don't get to avoid anything at all. Wouldn't recommend.
Rating: 4.5
Difficulty: 29
Aug 10, 2017
Xplayerlol
For: I wanna be the Satori
For: I wanna be the Satori
Nice pattern avoidance. Most of its attacks are more or less the same (Spirals and squares of cherries coming out of the center, but with varied spawn points), which might make it look somewhat repetitive. Also, the intro is painfully long (The readme says that you can skip it with 'S', but you can't). On the other hand, the little variations among the similar attacks force the player to dodge some of them in different ways, which makes the avoidance feel less repetitive than it looks. The pattern attacks are completely readable from the beginning to the end (To the point where somewhat experienced players could potentially beat it on their first try) and the few RNG attacks are fair. Visuals are simplistic with a moderated amount of effects that are well synced to the upbeat music.
It's kinda simplistic, but pretty enjoyable overall. Would recommend.
It's kinda simplistic, but pretty enjoyable overall. Would recommend.
Tagged as: Avoidance
[2] Likes
Rating: 6.5 65
Difficulty: 38 38
Aug 10, 2017
Xplayerlol
For: I wanna be the Plus
For: I wanna be the Plus
Pretty old fangame. Two paths you can play in any order, each of which consists of three stages (Each with a secret item and a boss). The stages consist of simplistic platforming involving spikes, cherries, as well as a few generic traps, some also featuring moving platforms and water. Most bosses are simple bosses you need to repeatedly shoot in order to kill, the exceptions being a Miku avoidance and a cherry boss with an avoidance phase followed by a phase where you need to shoot it. While none of them is particularly creative, some actually feature unusual attacks that make them a bit more interesting. The Miku avoidance is pretty bad, consisting solely of generic attacks and focusing its difficulty on a single attack, but the other bosses are alright. Once you complete both paths, you'll earn access to the Boss Rush, which consists of buffed versions of the previous bosses, being a huge difficulty spike in the game. Those buffs can range anywhere from the classic increased projectile density to introduction of new attacks/mechanics to the fight. Miku's buff is by far the most drastic, adding about three minutes to the fight. Once again, Miku is the only bad (Awful) boss, focusing its difficulty on very few attacks, most of which are at the end of the fight. This time, the fight is even more tedious, since the easier attacks are as monotonous as in the first fight, and now the fight is almost three times longer. The other bosses are actually interesting, or at least alright. The King, the water boss and Gumi may get a boost on their difficulty by the end of the fight, which is something I usually see as a negative point, but said boosts don't make any drastic changes (In other words, the fights were difficult from the start, and don't get much harder than that afterwards) and don't even last that long, so I don't have any issue with it here (Rather, it makes the fights more eventful, as if the boosted attacks were new attacks instead, which is a good thing). Once you clear the boss rush, you'll unlock the penultimate boss, which has a huge health bar and bases its attacks on its HP. While some of its attacks are clearly easier/harder than the others, none of them feels monotonous or unfair in any way. Fun boss overall.
Finally, once you beat the penultimate boss AND collect every single secret (Did you get the secret that is hidden in the boss rush room, by the way? You should), you'll unlock the path to the last boss (It's that alternative path that seems to lead to nothing back on the first stage of the left path, if you remember it), which consists of a lot of screens involving random gimmicks and some substandard platforming referencing the first six stages and filled with almost nothing, and finally the last boss, which is another tedious Miku avoidance that, just like the others, focuses its difficulty on few of its attacks (One or two of which are pretty luck-based).
Generic, but not really bad visuals, same (Restarting) music through the entire game except for the bosses. Secrets are hidden behind fake walls, usually hidden behind a spike used for flying spike traps (Though when they aren't you can't do much except for hug walls through the whole stage). Finally, required secrets are bad by default, but making the path to the last stage hidden as well makes things even worse, so the game's structure is awful as well.
Essentially, it's a game that consists of mediocre (Or worse) platforming and mostly alright bosses that would be worth taking a look at (Since some of them, specially among the buffed versions, are more or less interesting), weren't it for the three avoidances, which are simply awful and not worth getting through at all. That being said, in order to play (Not beat) the boss rush, you only need to beat one of the Miku bosses (The easiest one), which is much more stomachable than beating all three of them. Thus, I might recommend playing it up until the boss rush if you are curious about the bosses, but definitely not past it under any circumstances.
[5] Likes
Finally, once you beat the penultimate boss AND collect every single secret (Did you get the secret that is hidden in the boss rush room, by the way? You should), you'll unlock the path to the last boss (It's that alternative path that seems to lead to nothing back on the first stage of the left path, if you remember it), which consists of a lot of screens involving random gimmicks and some substandard platforming referencing the first six stages and filled with almost nothing, and finally the last boss, which is another tedious Miku avoidance that, just like the others, focuses its difficulty on few of its attacks (One or two of which are pretty luck-based).
Generic, but not really bad visuals, same (Restarting) music through the entire game except for the bosses. Secrets are hidden behind fake walls, usually hidden behind a spike used for flying spike traps (Though when they aren't you can't do much except for hug walls through the whole stage). Finally, required secrets are bad by default, but making the path to the last stage hidden as well makes things even worse, so the game's structure is awful as well.
Essentially, it's a game that consists of mediocre (Or worse) platforming and mostly alright bosses that would be worth taking a look at (Since some of them, specially among the buffed versions, are more or less interesting), weren't it for the three avoidances, which are simply awful and not worth getting through at all. That being said, in order to play (Not beat) the boss rush, you only need to beat one of the Miku bosses (The easiest one), which is much more stomachable than beating all three of them. Thus, I might recommend playing it up until the boss rush if you are curious about the bosses, but definitely not past it under any circumstances.
Rating: 2.5 25
Difficulty: 74 74
Aug 9, 2017
Xplayerlol
For: I wanna be the Walker
For: I wanna be the Walker
Pretty short fangame consisting of two areas the game bounces back and forth between. One of the areas is completely trap-oriented and features a couple elaborate traps, while the other area is more gimmick-oriented, featuring Bullet Bills and electric barriers, as well as its own share of traps, though these are fewer and more generic. Both are nice on their own way, despite being really short (About 5 screens of each are featured in the game). The bosses are really generic and look pretty weird, but they're not bad at all.
There isn't a lot to say about it. It's alright, despite being really short. Would recommend, maybe.
[0] Likes
There isn't a lot to say about it. It's alright, despite being really short. Would recommend, maybe.
Rating: 5.5 55
Difficulty: 30 30
Aug 6, 2017
Xplayerlol
For: I wanna start the road
For: I wanna start the road
Nice adventure fangame. Consists essentially of simplistic platforming with a few novelties in a few saves, like a Guy that crosses the screen at very high speeds, a Snorlax that you must kill and a swarm of bees that chases you. The bosses are simple, but nice. The water physics are pretty questionable (Not horrible, but questionable), and the musics restart, but most of the game is pretty nice. Mostly nice visuals (Except for one section whose floor looks pretty bad), nice musics. Not lengthy, not short either.
It's a nice game, despite the minor flaws. Would recommend.
[0] Likes
It's a nice game, despite the minor flaws. Would recommend.
Rating: 6.5 65
Difficulty: 38 38
Aug 6, 2017
Xplayerlol
For: I want to climb the castle
For: I want to climb the castle
A few screens of uninteresting platforming with some gravity flippers followed by an avoidance that repeats the same attack over and over for a long while (Definitely longer than a minute, but I'm not sure about how much longer it is), changing the projectiles every now and them, but with no changes regarding the attack itself. Hardly anything worth playing at all. Wouldn't recommend.
[0] Likes
Rating: 2.5 25
Difficulty: 26 26
Aug 6, 2017
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