PlutoTheThing's Profile
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: I wanna Melanzana
For: I wanna Melanzana
Melanzana is an avoidance which speaks for itself, it’s one of the most intimidating avoidances out there as it offers an almost 3 and a half minute long gauntlet of nonstop pattern gameplay, featuring brutally tight timings, strange and complex maneuvers, and almost no truly easy sections. In spite of that though I think the game is a little misunderstood in some aspects, largely due to the fact that a lot of people don’t even want to really try because of how much it demands from you.
The general gameplay of Melanzana is surprisingly varied, in theme with the song it’s sort of like learning a dance (at least what I imagine that’s like) where all the cherries are your dance partners, you learn how they move, where they go, and most importantly where you fit into all of this. What you’ll find is that while the game is ultra punishing for even the smallest mistakes, in a lot of ways it’s quite generous, offering a fair amount of leniency for a lot of inputs, there are no frame perfect inputs or anything although there are several tight timings, some that are only 2-3 frames. While you may spend hours learning one part, everything in the fight can become consistent with enough time, which makes learning the later bits a time consuming but manageable process which is extremely rewarding to power through.
A big part of what makes Melanzana feel so good is the patterns themselves, they are basically all centered around a particular motion and most of them flow into each other, which while overwhelming at times feels amazing to execute in most cases. A common criticism I see of this game is that it’s “all circles and lines” but I think this is a very misguided critique, while some bits may look similar and there are a few motions the game uses multiple times (such as walking off a platform and jumping back on) for the most part everything in the game feels quite distinct, and that includes all the spinning lines the game is known for. Every bit has its own nuances that separate it from the rest of the avoidance that you have to adapt to, and I personally never felt like it was repetitive or like something was overdone. Some parts of the avoidance that stood out to me were the first pre-chorus, which has some super tight movements especially at the start, but feels really good and visually is my favorite part of the fight, verse 2 which was my favorite part, it feels super fluid and smooth throughout and was always extremely satisfying to pull off, and the second chorus, which is relatively simple compared to the rest of the fight but still has some really intense bits along with patterns that felt super satisfying to execute. Nearly every part of the fight however has at least something cool that’s both challenging and fun, there’s some bits which are better than others for sure (for instance I think the zoom-out is a little stupid especially since it encourages using a 1 frame jump) but even then I don’t think I ever was truly frustrated with a pattern or input, they all felt good.
There’s also some depth in the fight which is maybe not obvious to a viewer, there’s a good variety of random elements which change how exactly you need to perform a pattern. Some of them are a little unbalanced, notably getting green instead of purple on intro 2 is a bit trickier, and I personally struggled a lot with getting a “3” on the numbered cherry at the end of verse 2, although it may be a personal issue. The random elements are abundant and definitely keep things fresh, it’s a testament to how well made this game is in my opinion. While not perfect and in some ways definitely improved upon by its successor, Verre (although I haven’t played it yet :P), Melanzana still manages to be an incredibly impressive game in just the fact it exists. It’s so impressive, so complex, and so well made. It’s obviously not for everyone, no pattern avoidance ever will be, but for as much as Melanzana asks of the player in order to overcome the challenge it presents, it ensures that every second you spend is worth your time.
[3] Likes
The general gameplay of Melanzana is surprisingly varied, in theme with the song it’s sort of like learning a dance (at least what I imagine that’s like) where all the cherries are your dance partners, you learn how they move, where they go, and most importantly where you fit into all of this. What you’ll find is that while the game is ultra punishing for even the smallest mistakes, in a lot of ways it’s quite generous, offering a fair amount of leniency for a lot of inputs, there are no frame perfect inputs or anything although there are several tight timings, some that are only 2-3 frames. While you may spend hours learning one part, everything in the fight can become consistent with enough time, which makes learning the later bits a time consuming but manageable process which is extremely rewarding to power through.
A big part of what makes Melanzana feel so good is the patterns themselves, they are basically all centered around a particular motion and most of them flow into each other, which while overwhelming at times feels amazing to execute in most cases. A common criticism I see of this game is that it’s “all circles and lines” but I think this is a very misguided critique, while some bits may look similar and there are a few motions the game uses multiple times (such as walking off a platform and jumping back on) for the most part everything in the game feels quite distinct, and that includes all the spinning lines the game is known for. Every bit has its own nuances that separate it from the rest of the avoidance that you have to adapt to, and I personally never felt like it was repetitive or like something was overdone. Some parts of the avoidance that stood out to me were the first pre-chorus, which has some super tight movements especially at the start, but feels really good and visually is my favorite part of the fight, verse 2 which was my favorite part, it feels super fluid and smooth throughout and was always extremely satisfying to pull off, and the second chorus, which is relatively simple compared to the rest of the fight but still has some really intense bits along with patterns that felt super satisfying to execute. Nearly every part of the fight however has at least something cool that’s both challenging and fun, there’s some bits which are better than others for sure (for instance I think the zoom-out is a little stupid especially since it encourages using a 1 frame jump) but even then I don’t think I ever was truly frustrated with a pattern or input, they all felt good.
There’s also some depth in the fight which is maybe not obvious to a viewer, there’s a good variety of random elements which change how exactly you need to perform a pattern. Some of them are a little unbalanced, notably getting green instead of purple on intro 2 is a bit trickier, and I personally struggled a lot with getting a “3” on the numbered cherry at the end of verse 2, although it may be a personal issue. The random elements are abundant and definitely keep things fresh, it’s a testament to how well made this game is in my opinion. While not perfect and in some ways definitely improved upon by its successor, Verre (although I haven’t played it yet :P), Melanzana still manages to be an incredibly impressive game in just the fact it exists. It’s so impressive, so complex, and so well made. It’s obviously not for everyone, no pattern avoidance ever will be, but for as much as Melanzana asks of the player in order to overcome the challenge it presents, it ensures that every second you spend is worth your time.
Rating: 10.0 100
Difficulty: 96 96
Apr 30, 2024
PlutoTheThing
For: I wanna be the Air
For: I wanna be the Air
Lengthy trap game, the platforming in a lot of places feels long and drawn out although it has it's moments where it's decently fun. The bosses are the highlight, in particular the Yuyuko boss is quite good and the Bad Apple fight was pretty clever. Definitely a game with good parts but I do think it suffers from it's length a bit, it gets a bit stale halfway through and then just keeps on going.
[0] Likes
Rating: 5.7 57
Difficulty: 33 33
Apr 17, 2024
PlutoTheThing
For: I wanna be the Yassan(21)
For: I wanna be the Yassan(21)
Strange game, a lot of the platforming is very weak, kinda uninteresting for the most part and at times a little awkward and uncomfortable. The bosses are a mixed bag, boss 1 is fun but very short, boss 2 is okay, and the final boss was weirdly frustrating despite not being that hard, it was just really really annoying, kinda uncomfortable to play, and was really unrewarding to beat. It was definitely the low point for me, and there's not really any parts I thought were particularly good either. Definitely could be better but could be a lot worse at the same time.
[0] Likes
Rating: 4.7 47
Difficulty: 51 51
Apr 16, 2024
PlutoTheThing
For: I Wanna Vanish Needles!!
For: I Wanna Vanish Needles!!
This review is based on a 100% clear
Klein makes really cool games, albeit some of his most iconic works are very difficult. This game acts as a game which has a lot of his charm but without the high difficulty level of something like Emperor, and it's cool. The idea of the game is that every stage removes spikes in a difficult needle room to make it easier/possible. It's pretty neat and the platforming is pretty solid for a beginner game. It could probably stand to be a little more engaging in some areas as a lot of sections feel empty, but it's pretty solid nonetheless.
[0] Likes
Klein makes really cool games, albeit some of his most iconic works are very difficult. This game acts as a game which has a lot of his charm but without the high difficulty level of something like Emperor, and it's cool. The idea of the game is that every stage removes spikes in a difficult needle room to make it easier/possible. It's pretty neat and the platforming is pretty solid for a beginner game. It could probably stand to be a little more engaging in some areas as a lot of sections feel empty, but it's pretty solid nonetheless.
Rating: 7.3 73
Difficulty: 18 18
Apr 16, 2024
PlutoTheThing
For: I wanna run the Terminal!
For: I wanna run the Terminal!
Super fun adventure game with a lot of traps, the traps are nothing too complex but they never overstay their welcome or feel excessive. A lot of the obstacles in this game felt very unique, whether it be how you dodge a trap, the route through a room, or gimmicks like the blue cherry that matches your horizontal or vertical position. There's some pretty alright bosses, and overall the game just feels really nice to play. Recommended if you like traps.
[0] Likes
Rating: 8.7 87
Difficulty: 37 37
Apr 16, 2024
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