LastTISisLife's Profile
Send a PMJoined on: Mar 10, 2021
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Some of my ratings can be outdated, especially ones that before 2022
My ratings based on how fun and interesting the game was for what it is
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1139 Ratings!
893 Reviews!
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1139 Games
893 Reviews
LastTISisLife
For: I Wanna Super Ability
For: I Wanna Super Ability
Interesting game that can be considered somewhat of hidden gem i believe. There's two stages in this game: first one is IWM visually stage filled with traps and default gimmicks. They are kinda mixed in good way, even tho i didn't find this stage like awesome. First boss that follows the stage is pretty hard tbh considering stage wasn't tough at all, but it was interesting and unique, so i had fun
Second stage introduces very great gimmick based on manipulating every object that has green color in (including vines, buttons and so on). It's actually charming gimmick, after it's appearance game evidently becomes way more enjoyable in terms of platforming. But unfortunately there was some pain through - some puzzles are very awkward in bad way and one exact save requires you to do pretty mind-blowing set of actions, that is actually like hard, and the bad part is you will need to break through easy and boring first part of save everytime, which makes this save very miserable imo. But overall, this stage was very fun still
After platforming there will be two short vocaloid avoidances. They are not great, but they are short and okay-ish. And then there will be final boss, divided by two phases. Both phases were great, quite learny which can stop you from quick progress, but they are still fun to play, with some nice visual pseudo-3D decisions and green gimmick will also make it's appearance here. Stylish way to end this game, enjoyed this boss a lot
Overall, it was decent experience. Deserves your shot, if you like some gimmick and puzzles for sure
[0] Likes
Second stage introduces very great gimmick based on manipulating every object that has green color in (including vines, buttons and so on). It's actually charming gimmick, after it's appearance game evidently becomes way more enjoyable in terms of platforming. But unfortunately there was some pain through - some puzzles are very awkward in bad way and one exact save requires you to do pretty mind-blowing set of actions, that is actually like hard, and the bad part is you will need to break through easy and boring first part of save everytime, which makes this save very miserable imo. But overall, this stage was very fun still
After platforming there will be two short vocaloid avoidances. They are not great, but they are short and okay-ish. And then there will be final boss, divided by two phases. Both phases were great, quite learny which can stop you from quick progress, but they are still fun to play, with some nice visual pseudo-3D decisions and green gimmick will also make it's appearance here. Stylish way to end this game, enjoyed this boss a lot
Overall, it was decent experience. Deserves your shot, if you like some gimmick and puzzles for sure
Rating: 7.2 72
Difficulty: 64 64
Jul 2, 2023
LastTISisLife
For: I wanna be the Nostalgic.
For: I wanna be the Nostalgic.
If maker bother to put some bosses here, would be way more enjoyable. It's not bad needleventure game with focus on traps, has some nice touch in terms of music and vibe, but definitely can be better
[0] Likes
Rating: 6.1 61
Difficulty: 30 30
Jul 2, 2023
LastTISisLife
For: I wanna be the MMM
For: I wanna be the MMM
Interesting game from Rukito. It starts out not great, first three stages were kinda meh, they are not really creative and kinda lacking of usual Rukito experimental style. Stage 2 was probably the best out of them with some interesting (and hard) saves. First boss was kinda ???, as always with Rukito bosses, it was interesting conceptually, but gameplay was quite debatable
After that boss, game picks up. Stage 4 was fun, a lot of enjoyable content here, that are mostly related with moving platforms, this is first platforming in the game that i admire. Stage 5 was not that great, but it was still decent, it's mostly about hard water platforming. Funny thing: on all screens second save was harder than first one by mile. Infamous last save of stage 5 was dumb, but i had fun with it, i think it was cool on it's own, despite not being well designed
Stage 6 was pretty much peak of platforming in the game, with a lot of mind-blowing stuff, that are exploring vines and gravity switches. It was also pretty hard, but at the end i think i had fun with every save, except ending of save 6 was quite idiotic. Stage 7, final stage of the game, was not greatest, but it was good. First two screens here are quite chill, but the last save of the game (aka screen 3) was rough. It's interesting attempt of Rukito to make really long save, and it was actually enjoyable to pull off, i really liked this save
After all of that, final boss remains. This boss is definitely highlight of the game, insanely dinamic and cool fight with a lot of learning, reaction and thinking about it. Even fact that you need to learn japanese hieroglyphs in process of fighting is not bad, it was good additional challenge. Sometimes this boss can meme you with dumb situations (especially falling blocks are quite trolls), but it's still not stoping me from actually loving this boss. I can't say you should play this game for this boss, but believe me it was awesome experience to fight it
Overall, good game. It has some troubles through the way, but it was mostly fun and sometimes truly great
[1] Like
After that boss, game picks up. Stage 4 was fun, a lot of enjoyable content here, that are mostly related with moving platforms, this is first platforming in the game that i admire. Stage 5 was not that great, but it was still decent, it's mostly about hard water platforming. Funny thing: on all screens second save was harder than first one by mile. Infamous last save of stage 5 was dumb, but i had fun with it, i think it was cool on it's own, despite not being well designed
Stage 6 was pretty much peak of platforming in the game, with a lot of mind-blowing stuff, that are exploring vines and gravity switches. It was also pretty hard, but at the end i think i had fun with every save, except ending of save 6 was quite idiotic. Stage 7, final stage of the game, was not greatest, but it was good. First two screens here are quite chill, but the last save of the game (aka screen 3) was rough. It's interesting attempt of Rukito to make really long save, and it was actually enjoyable to pull off, i really liked this save
After all of that, final boss remains. This boss is definitely highlight of the game, insanely dinamic and cool fight with a lot of learning, reaction and thinking about it. Even fact that you need to learn japanese hieroglyphs in process of fighting is not bad, it was good additional challenge. Sometimes this boss can meme you with dumb situations (especially falling blocks are quite trolls), but it's still not stoping me from actually loving this boss. I can't say you should play this game for this boss, but believe me it was awesome experience to fight it
Overall, good game. It has some troubles through the way, but it was mostly fun and sometimes truly great
Rating: 7.1 71
Difficulty: 81 81
Jun 29, 2023
LastTISisLife
For: I Wanna Decimate The Purple Taisa 2
For: I Wanna Decimate The Purple Taisa 2
Needle was kinda whatever, but it was nice and chill, i enjoyed it
Boss was what i really wanted to play for a long time. This boss explores one of my favourite concepts: set of attacks, that are randomly picks one by one and you need to survive all of them. Here there will be like a lot of attacks that you need to comprehend - all of them pretty unique and diverse, it will definitely take some time to getting stable at them. Most of them are fun and fair, i really enjoyed Splitting Walls (probably my favourite attack in this boss, crazy and cool), Tremor (just fun intense reading), Tectonics (i always like both-side reading) and Great Explosion. I didn't really find good several attacks tho, worst one was Cursed Rings - massive bullshit with non-despawning wrapping bullets. Enclosure was also meh, can give you shitty situations pretty easily. Same goes for Bounced Chaos - very fucked attack, bad execution of both-side reading, probably hardest attack in avoidance
Overall tho, executing everything in one go was cool challenge. Strong side of this boss is how smoothly it plays, with non-restarting music and pretty calm visual setting. It's never get annoying and it was fun to grind in general. I can recommend it to anyone who read this and find this interesting from my description. Also, yeah, this is definitely big improvement over first Purple Taisa, that's for sure
[2] Likes
Boss was what i really wanted to play for a long time. This boss explores one of my favourite concepts: set of attacks, that are randomly picks one by one and you need to survive all of them. Here there will be like a lot of attacks that you need to comprehend - all of them pretty unique and diverse, it will definitely take some time to getting stable at them. Most of them are fun and fair, i really enjoyed Splitting Walls (probably my favourite attack in this boss, crazy and cool), Tremor (just fun intense reading), Tectonics (i always like both-side reading) and Great Explosion. I didn't really find good several attacks tho, worst one was Cursed Rings - massive bullshit with non-despawning wrapping bullets. Enclosure was also meh, can give you shitty situations pretty easily. Same goes for Bounced Chaos - very fucked attack, bad execution of both-side reading, probably hardest attack in avoidance
Overall tho, executing everything in one go was cool challenge. Strong side of this boss is how smoothly it plays, with non-restarting music and pretty calm visual setting. It's never get annoying and it was fun to grind in general. I can recommend it to anyone who read this and find this interesting from my description. Also, yeah, this is definitely big improvement over first Purple Taisa, that's for sure
Rating: 8.5 85
Difficulty: 85 85
Jun 26, 2023
LastTISisLife
For: I wanna stop crying myself to sleep
For: I wanna stop crying myself to sleep
This game brings me lot of enjoyment for 28 hours that i spend on it. It's really magnificent statement of modern-style needle, that hits many spots pretty right. This needle has very good difficulty flow, it starts already hard at start and smoothly goes to somewhat extreme territory. This needle has very memorable presentation of every stage, in every essense from visuals to music. This needle has fun gameplay for 90 % of time
Some words tho can be only spoken if we go through stages in order. So stage 1 is chill tower, where you go downwards (pretty cool design decision for first area of the game, i really like this concept for no reason). It's warming opening of game, as i say it's hard, but it's nessesary hard to select people who strong enough to beat this game. This stage shows you how gameplay will feel most of the gametime - some triggers, that are sort of traps, heavy usage of water, platforms and vines and very smooth jumps, that are looks harder than they are. Overall, i had massive fun with this stage, it was strong beginning of game
Stage 2 contrasts with stage 1 in terms of atmosphere, if stage 1 was kinda light-hearted, then stage 2 has that demonic doom vibe. This stage is harder than stage 1 in few ways. Not only jumps will be harder overall, but saves will be more long and complex, and also triggers and traps will be more merciless. Tbh, while some people hates flow of this stage, i find it very fun, reminds me of some Rukito platforming in best way
Stage 3 is... different. This stage will heavily focus on gimmick, not regular gimmick, but unique one. The gimmick can be explained as refresher panels, that will restore your double jump after touching them. It's actually pretty simple gimmick in usage, it's sort of refresher jumps, but in more coarse way. I had fun with it, it's nicely built in saves. But... this goes only for first half of stage. Unfortunately in second half of stage game strikes you with another compleyely unexpectable gimmick, that is not connected with panels and basically just appears from nowhere. I kinda get why maker decided to this twist, but man, i fucking dislike it overall. So the second gimmick is bounce water, pretty hard to control and unintuitive mess. Not only maker will not let you adapt to it, like sane people will allow to do, nah, first save with this gimmick is already insanely fucking rough to figuring out and pretty hard to execute in one go. And it will not stops, the rest of the stage will be exactly like this - chokingly painful headache-inducing experience with increasing difficulty. I maybe kinda overreacted on this overall, but man, second half of this stage was really fucking lowpoint for me. I absolutely hate when maker just completely break the rules of the pacing and give you insane shit, and you have basically no space to breath, no place to practice, just saves that will make you mad. Some might love this, but i actually going with Zero on this. Evaluation of this stage - sucks (but i really like sepia visuals here, ngl)
So after this horror, stage 4 happens. This stage focuses on usage of gravity switches with addition of catharsis water. It might sounds not good, but in reality this stage slaps. All saves here are very driving with impetuous crazy maneuvers and gives you just good feeling of energy and action, which interestingly contrasts with simple black-white background. Overall vibe of this stage is very awesome, my main issues is just how some jumps are too much rough in comparison with others, it's not like issue that happens only in this stage, but idk only here it feels like it pushing limits too much. It was still ultra cool stage, second best in the game for me, final save is insanely awesome
And then happens final stage 5. Oh boy, so, this is kinda returning to origins. While stage 1 was downwards tower, here there will be classic upwards tower with gloomy and bright palitre at the same time. What i can say about this stage is that is... really impressive. It's kinda hard to explain why i so in love with this stage, because this is basically gameplay-wise also stage 1 - there will be very stricted amount of triggers, no unique gimmicks, just straightforward needle. I think the reasons why i think this is the best stage in the game are overall vibe of climbing, insanely fucking great design of jumps and ideal balance. So for vibe - the main thing is that you will never see where the save ends from save position, which is nicely done considering saves here are more about horizontal movement than vertical. You will always need to explore and think, and this is very cool feeling that i sense here, pretty much masterpiece of tower execution. Jumps - they are all awesome. Many of them look cracked, but all of them are very consistent and fun to do. It's not a rare feeling for me - to enjoy jumps in needle, but here it was like shiniest experience of it with really memorable stuff here and there. And for balance, well, it was pretty much perfect for me to complete this stage in one go. Every save feels pretty much same in difficulty, while providing different challenges; very enjoyable stuff and i was really amazed how Chyeri managed to do this. I also like how save are maded in certain pattern way: they are all had kinda hard opening and relatively easy ending, which makes it very possible to fluke the shit out of them, which is always a nice touch. Not surprisingly, best stage in the game
After stage 5 there will be two kinda pointless easy saves. I didn't get why this stuff in the game, but alright, yeah sure
So overall, this is wonderful needle experience. Provides you good difficulty curve, craziest jump configurations and variety of content. Despite some issues, i totally had blast while playing this; definitely one of the best hard needle in the fangame town
[2] Likes
Some words tho can be only spoken if we go through stages in order. So stage 1 is chill tower, where you go downwards (pretty cool design decision for first area of the game, i really like this concept for no reason). It's warming opening of game, as i say it's hard, but it's nessesary hard to select people who strong enough to beat this game. This stage shows you how gameplay will feel most of the gametime - some triggers, that are sort of traps, heavy usage of water, platforms and vines and very smooth jumps, that are looks harder than they are. Overall, i had massive fun with this stage, it was strong beginning of game
Stage 2 contrasts with stage 1 in terms of atmosphere, if stage 1 was kinda light-hearted, then stage 2 has that demonic doom vibe. This stage is harder than stage 1 in few ways. Not only jumps will be harder overall, but saves will be more long and complex, and also triggers and traps will be more merciless. Tbh, while some people hates flow of this stage, i find it very fun, reminds me of some Rukito platforming in best way
Stage 3 is... different. This stage will heavily focus on gimmick, not regular gimmick, but unique one. The gimmick can be explained as refresher panels, that will restore your double jump after touching them. It's actually pretty simple gimmick in usage, it's sort of refresher jumps, but in more coarse way. I had fun with it, it's nicely built in saves. But... this goes only for first half of stage. Unfortunately in second half of stage game strikes you with another compleyely unexpectable gimmick, that is not connected with panels and basically just appears from nowhere. I kinda get why maker decided to this twist, but man, i fucking dislike it overall. So the second gimmick is bounce water, pretty hard to control and unintuitive mess. Not only maker will not let you adapt to it, like sane people will allow to do, nah, first save with this gimmick is already insanely fucking rough to figuring out and pretty hard to execute in one go. And it will not stops, the rest of the stage will be exactly like this - chokingly painful headache-inducing experience with increasing difficulty. I maybe kinda overreacted on this overall, but man, second half of this stage was really fucking lowpoint for me. I absolutely hate when maker just completely break the rules of the pacing and give you insane shit, and you have basically no space to breath, no place to practice, just saves that will make you mad. Some might love this, but i actually going with Zero on this. Evaluation of this stage - sucks (but i really like sepia visuals here, ngl)
So after this horror, stage 4 happens. This stage focuses on usage of gravity switches with addition of catharsis water. It might sounds not good, but in reality this stage slaps. All saves here are very driving with impetuous crazy maneuvers and gives you just good feeling of energy and action, which interestingly contrasts with simple black-white background. Overall vibe of this stage is very awesome, my main issues is just how some jumps are too much rough in comparison with others, it's not like issue that happens only in this stage, but idk only here it feels like it pushing limits too much. It was still ultra cool stage, second best in the game for me, final save is insanely awesome
And then happens final stage 5. Oh boy, so, this is kinda returning to origins. While stage 1 was downwards tower, here there will be classic upwards tower with gloomy and bright palitre at the same time. What i can say about this stage is that is... really impressive. It's kinda hard to explain why i so in love with this stage, because this is basically gameplay-wise also stage 1 - there will be very stricted amount of triggers, no unique gimmicks, just straightforward needle. I think the reasons why i think this is the best stage in the game are overall vibe of climbing, insanely fucking great design of jumps and ideal balance. So for vibe - the main thing is that you will never see where the save ends from save position, which is nicely done considering saves here are more about horizontal movement than vertical. You will always need to explore and think, and this is very cool feeling that i sense here, pretty much masterpiece of tower execution. Jumps - they are all awesome. Many of them look cracked, but all of them are very consistent and fun to do. It's not a rare feeling for me - to enjoy jumps in needle, but here it was like shiniest experience of it with really memorable stuff here and there. And for balance, well, it was pretty much perfect for me to complete this stage in one go. Every save feels pretty much same in difficulty, while providing different challenges; very enjoyable stuff and i was really amazed how Chyeri managed to do this. I also like how save are maded in certain pattern way: they are all had kinda hard opening and relatively easy ending, which makes it very possible to fluke the shit out of them, which is always a nice touch. Not surprisingly, best stage in the game
After stage 5 there will be two kinda pointless easy saves. I didn't get why this stuff in the game, but alright, yeah sure
So overall, this is wonderful needle experience. Provides you good difficulty curve, craziest jump configurations and variety of content. Despite some issues, i totally had blast while playing this; definitely one of the best hard needle in the fangame town
Rating: 9.5 95
Difficulty: 83 83
Jun 24, 2023
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