BloggerOP's Profile
Send a PMJoined on: Sep 14, 2020
Bio:
a person who loves playing fangames.
~65 difficulty and 2.0~8.0 rating is rated by 2.5 and 0.25.
I've submitted:
857 Ratings!
440 Reviews!
101 Screenshots!
857 Games
440 Reviews
BloggerOP
For: I wanna be the SAN
For: I wanna be the SAN
I hated extra avoidance, a lot of unfair and impossible situations blocked me from beating it. -2 ~ -1 rating because of that. However the main game was really amazing. I only recommend playing this until the final boss.
[0] Likes
Rating: 7.0 70
Difficulty: 87 87
Sep 19, 2020
BloggerOP
For: I Wanna Be The I Wanna Star 4
For: I Wanna Be The I Wanna Star 4
This game is perfect except for floor 25 (and maybe 18). Would definitely recommend.
[2] Likes
Rating: 9.3 93
Difficulty: 60 60
Sep 19, 2020
BloggerOP
For: if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
For: if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
My favorite avoidance, it's so fun and really well made, I heavily recommend this to everyone who is good at avoidance games or wants to experience hard avoidances.
[0] Likes
Rating: 9.9 99
Difficulty: 84 84
Sep 19, 2020
BloggerOP
For: I wanna break the five wanna 3
For: I wanna break the five wanna 3
Rating is based on all clear. (not including extra final boss)
Really, really terrible game. Generic shit jumps are in all over the place with restarting music, stuttering when restarting, occasional shutdown when dying, annoying death sounds, lame visuals and visible music objects, stupid touch saves and save positions, title cards covering the room, awful triggers and invincible blocks, very awkward bosses, unfair boss attacks and bad hitboxes, nearly impossible boss without autofire, unbalanced and boring game designs, even more boring ending credits, too big capacity for like 30 maps, it's just such a mess. I literally couldn't find any fun single screen, or any fucking single bearable thing. One of the worst games I've ever played. I'll review every stage and boss down below.
Stage 1 : stupid cancer traps, if you can call those "traps", and default sprites. it's forgettable compared to later stuff. but that doesn't keep this being a poo.
Stage 2 : diagonals diagonals diagonals diagonals diagonals diagonals diagonals diagonals diagonals gates gates gates gates gates
Boss 1 : first attack is boring as hell, second and third attacks are bad. what the hell is the boss doing btw, a concert?
Stage 3 : spikes shooting cherries are not well implemented, however it's the only gimmick(?) that exists in the game. visuals are ugly. stop those diagonals plz, btw
Boss 2 : first attack is annoying, everything else is bad or boring. after all, don't you love when you have to go up and stand on a block to fight bosses?
Stage 4 : at this point I couldn't stand restarting music, so I played my music on my phone and listened to them. three generic and awful needle maps, corners corners corners corners corners corners corners
Boss 3 : when an attack ends, it still goes on but you don't die on that attack. that made this fight visual challenge-ish, it could've been cool but it's shit here. attacks and block placements are really dumb.
Stage 5 : thank god this stage is a screen long, with right half being literally empty. there are 7 corners, 5 diagonals, a diamond, a plane in 3 saves, what a bad stage.
Boss 4 : this boss is pure luck, if you are unlucky you can't literally go up and shoot. third attack could've been good, but everything in this game is badly implemented so whatever.
Final Boss : before final boss, you have to get through an invisible block maze. final boss contains two phases, one being an avoidance, the other being a shooty boss. both are AMMENSELY BORING. like it's unbelievable how this game achieves this boredom. at least miku sprite isn't default. but gameplay is fucking terrible so i don't care. and then there's ending credit, which is MUCH MORE BORING THAN THE BOSS, and you can die if you fall.
Extra Jun-G : most bearable thing in the extra, and the easiest, boring garbage tho.
Extra GB : too much 16 pixels and diagonals, gate corner at the end is epic. better trash than later stuff.
Extra God Sin : worse trash than before, second save is fucking annoying due to the touch save. i can't even believe the creator was too lazy to place the block INSTEAD OF UGLY GOD DAMN FLOATING SPIKES.
Extra Whiteshadow : 3 corners at the start or end is not a good thing. or putting that jump everywhere else is unbearable. two 16 pixels at the end is also fucking coronavirus.
Extra Ryota : anime background doesn't matter, but couldn't you change the block color to a more visible color, not a similar one to the spike and background? i may be blind, but the needle is fucking bad anyways, double diamond at the end is a genious design choice too.
Extra Konkon : second save is simply one of the the worst saves i've ever gone through. a double corner, frame perfect double jump, gate and half diamond, diagonals and drop which includes another diagonal. all worst jumps in a save like a shit party.
P-Stage : same with other extra stages except this one has upside down gravities, good luck with an upside down invert and diagonals even though i doubt that someone will make this far.
Extra Final Boss : really, REALLY BORING FIRST PHASE AND SECOND PHASE. it's actually easy to die because it's so boring and terrible that you can't concentrate to the attacks. the attacks here are at least reasonable, but not in phase three. in phase three i used autofire because it's unresonably hard. first of all, the boss is bigger than the half of the screen, and at first, if you touch it you don't die. but after like two attacks, it somehow becomes untouchable. and then it starts to sweep first and second floors, so you have to stay only in two block wide third floor. the boss will start attacking you with aimed bullets. that requires really tight dodges, and the boss's hp is like a million left. one of the worst bosses i've ever played.
It's astonishing that this garbage becomes more garbage as the game goes on. This game isn't worth a single second of your time, I played this twice to leave this review, I did it so you don't have to. Skip this fucking horrible game. But if you really have to play this, just play up to normal clear and never play trash garbage extra or else you will be hating yourself just like me.
[4] Likes
Really, really terrible game. Generic shit jumps are in all over the place with restarting music, stuttering when restarting, occasional shutdown when dying, annoying death sounds, lame visuals and visible music objects, stupid touch saves and save positions, title cards covering the room, awful triggers and invincible blocks, very awkward bosses, unfair boss attacks and bad hitboxes, nearly impossible boss without autofire, unbalanced and boring game designs, even more boring ending credits, too big capacity for like 30 maps, it's just such a mess. I literally couldn't find any fun single screen, or any fucking single bearable thing. One of the worst games I've ever played. I'll review every stage and boss down below.
Stage 1 : stupid cancer traps, if you can call those "traps", and default sprites. it's forgettable compared to later stuff. but that doesn't keep this being a poo.
Stage 2 : diagonals diagonals diagonals diagonals diagonals diagonals diagonals diagonals diagonals gates gates gates gates gates
Boss 1 : first attack is boring as hell, second and third attacks are bad. what the hell is the boss doing btw, a concert?
Stage 3 : spikes shooting cherries are not well implemented, however it's the only gimmick(?) that exists in the game. visuals are ugly. stop those diagonals plz, btw
Boss 2 : first attack is annoying, everything else is bad or boring. after all, don't you love when you have to go up and stand on a block to fight bosses?
Stage 4 : at this point I couldn't stand restarting music, so I played my music on my phone and listened to them. three generic and awful needle maps, corners corners corners corners corners corners corners
Boss 3 : when an attack ends, it still goes on but you don't die on that attack. that made this fight visual challenge-ish, it could've been cool but it's shit here. attacks and block placements are really dumb.
Stage 5 : thank god this stage is a screen long, with right half being literally empty. there are 7 corners, 5 diagonals, a diamond, a plane in 3 saves, what a bad stage.
Boss 4 : this boss is pure luck, if you are unlucky you can't literally go up and shoot. third attack could've been good, but everything in this game is badly implemented so whatever.
Final Boss : before final boss, you have to get through an invisible block maze. final boss contains two phases, one being an avoidance, the other being a shooty boss. both are AMMENSELY BORING. like it's unbelievable how this game achieves this boredom. at least miku sprite isn't default. but gameplay is fucking terrible so i don't care. and then there's ending credit, which is MUCH MORE BORING THAN THE BOSS, and you can die if you fall.
Extra Jun-G : most bearable thing in the extra, and the easiest, boring garbage tho.
Extra GB : too much 16 pixels and diagonals, gate corner at the end is epic. better trash than later stuff.
Extra God Sin : worse trash than before, second save is fucking annoying due to the touch save. i can't even believe the creator was too lazy to place the block INSTEAD OF UGLY GOD DAMN FLOATING SPIKES.
Extra Whiteshadow : 3 corners at the start or end is not a good thing. or putting that jump everywhere else is unbearable. two 16 pixels at the end is also fucking coronavirus.
Extra Ryota : anime background doesn't matter, but couldn't you change the block color to a more visible color, not a similar one to the spike and background? i may be blind, but the needle is fucking bad anyways, double diamond at the end is a genious design choice too.
Extra Konkon : second save is simply one of the the worst saves i've ever gone through. a double corner, frame perfect double jump, gate and half diamond, diagonals and drop which includes another diagonal. all worst jumps in a save like a shit party.
P-Stage : same with other extra stages except this one has upside down gravities, good luck with an upside down invert and diagonals even though i doubt that someone will make this far.
Extra Final Boss : really, REALLY BORING FIRST PHASE AND SECOND PHASE. it's actually easy to die because it's so boring and terrible that you can't concentrate to the attacks. the attacks here are at least reasonable, but not in phase three. in phase three i used autofire because it's unresonably hard. first of all, the boss is bigger than the half of the screen, and at first, if you touch it you don't die. but after like two attacks, it somehow becomes untouchable. and then it starts to sweep first and second floors, so you have to stay only in two block wide third floor. the boss will start attacking you with aimed bullets. that requires really tight dodges, and the boss's hp is like a million left. one of the worst bosses i've ever played.
It's astonishing that this garbage becomes more garbage as the game goes on. This game isn't worth a single second of your time, I played this twice to leave this review, I did it so you don't have to. Skip this fucking horrible game. But if you really have to play this, just play up to normal clear and never play trash garbage extra or else you will be hating yourself just like me.
Rating: 0.3 3
Difficulty: 73 73
Sep 15, 2020
BloggerOP
For: I wanna end the air force
For: I wanna end the air force
Edit : 2020/9/15 Now it's a private game. sad
Blind cleared in v1.02.
This is a really hard avoidance game. It lasts short, but has many learny patterns and really fast RNG bullets. Visuals in this were very good, music was SourPls, patterns were pretty creative, fun to figure out and Noesis-ish, which is Shinobu's unique style. I could see the 2 months of effort. But I think those times were actually put into only making them; not into testing (not fully playing it without god mode or something, to be specific).
So, there are two RNG attacks in the middle of fight, those are too fast that they got nerfed two times, and will be nerfed one more time in the near future. The first one is kind of pattern but two circles' direction is random. A circle which is more far away from you shoots, and it's bullets differ a lot (bc circle's angle differs) so you have to get used to dodging it in many angles. Who likes that? Or you can just read it like an avoidance god. And then there's a burst which is completely unreadable. The second one will often give you really gross RNG. Was really hard to read. Second was really bad, third was bad, first was ok. (Died about 650 times in this section) This is the main reason that my clear is over 10 hours and I said painful in my video, because of another learn-heavy pattern section which lasts for 30 seconds after that. oh god this was painful
Also there were some things I didn't like for example, falling bullets at the speed of light in triple heart attack and big circle covering RNG in the start of the avoidance
Overall, pretty fun avoidance minus the RNGs in the middle. If not for that, I would have definitely given much higher rating because I really enjoyed figuring out the patterns. This game also features its own deadsplit file and changing title screen, they were POGGERS.
[6] Likes
Blind cleared in v1.02.
This is a really hard avoidance game. It lasts short, but has many learny patterns and really fast RNG bullets. Visuals in this were very good, music was SourPls, patterns were pretty creative, fun to figure out and Noesis-ish, which is Shinobu's unique style. I could see the 2 months of effort. But I think those times were actually put into only making them; not into testing (not fully playing it without god mode or something, to be specific).
So, there are two RNG attacks in the middle of fight, those are too fast that they got nerfed two times, and will be nerfed one more time in the near future. The first one is kind of pattern but two circles' direction is random. A circle which is more far away from you shoots, and it's bullets differ a lot (bc circle's angle differs) so you have to get used to dodging it in many angles. Who likes that? Or you can just read it like an avoidance god. And then there's a burst which is completely unreadable. The second one will often give you really gross RNG. Was really hard to read. Second was really bad, third was bad, first was ok. (Died about 650 times in this section) This is the main reason that my clear is over 10 hours and I said painful in my video, because of another learn-heavy pattern section which lasts for 30 seconds after that. oh god this was painful
Also there were some things I didn't like for example, falling bullets at the speed of light in triple heart attack and big circle covering RNG in the start of the avoidance
Overall, pretty fun avoidance minus the RNGs in the middle. If not for that, I would have definitely given much higher rating because I really enjoyed figuring out the patterns. This game also features its own deadsplit file and changing title screen, they were POGGERS.
Rating: 5.8 58
Difficulty: N/A
Sep 14, 2020
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