Nick24's Profile
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Nick's list of the best fangames:
★. I wanna take the timemachine 2 - the best fangame
Ω. I Wanna Lockpick - perfect puzzle
✪. Soulless - perfect avoidance
1. I dun wanna be anything 2 - the best adventure
2. Crimson Needle 3 - the best needle
3. I wanna get Cultured 2 - the best medley
4. Find My Answer - the best hardmode (except C2 and TTT2)
5. Ezamur - best TTT2-like fangame
6. I wanna be the Justice Guy - TTT2.5
7. I wanna Can't Stop - best minigame game
8. I WANNA TRY - game of the year 2022 (please revive the page)
9. Full Techno Jackass - the best beginner recommendation
Fangames that didn't make it on the list but would still recommend:
I wanna gaze at the Horizon (as a challenge)
Chippy
Collab 2
Piece's gimmickventure games
I wanna Pointilism
I wanna be the A
I wanna escape the rainbow trap
Z2 remake
Kermit 3
I wanna Star 4
Domu
Figure
Paradoxx
I wanna magical Snowspace
I wanna YellowMaster's memories
Cyber Thunder Cider
Everhood Colonel
I wanna purify the duo blade easier
I wanna Butterfly Graffiti
I wanna Elecspike
I Wanna Kill The BLB 2: Nemesis Tamatou
I Wanna Kill The Genesis
I wanna Chron
I wanna hear Okurimono Sunday
SlimePark
I Wanna Save The Ship
I wanna follow it
Christmas Deliveries
Christmas Deliveries 2
I wanna be the Graverobber
I Wanna Pray to the Platform God
Designer L's Dastardly Tower!
I Wanna Get The Coins
The Cardinal House
Panasonic Bluray
I Wanna Destroy the Maelstrom
I Wanna be the RO
Avoidance Collab 4
Collections-7.5
I wanna traverse the precipice
I Wanna In The Backroom
Glob
I wanna escape the Unknown world
Ance
Crimson Needle 2.5 (sisyphus award)
Not yet released fangames that I'm looking forward to:
Doopliss vs the world
Reanimate remake
List of avoidances that have potential:
I wanna catch rabbits in the black room
Reanimate (again!)
Shadowlink Haegoe
Medvedev red warp avoidance
Meltdown heart avoidance
I've submitted:
688 Ratings!
629 Reviews!
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688 Games
629 Reviews
For: I wanna run the Marathon
For: I wanna take the Timemachine 2
Enlightened me...
The, game, Timemachine 2, was relatively new, maybe around a year since release. Here it was before me, in an archive file.
The story here is of a kid, typical fangame character. He is named Guy, but he is more than that... I will get to this later.
And then there was a machine... a time machine.
This is the nature of the world, here. When I see the world, the past, the future, the... the satellites in space, and... the people who put them there...
You can look at everything as a guy and a machine... two beings, in harmony and at war...
So, this game I saw, Timemachine 2, it's about everything. This small game is, behold, not so small anymore.
So yes, when I was 15 I saw this game.. and it hit me all at once, its power. I played it, and every day, I looked at it, and I said "Okay... let me look at this here. What is this doing to me? Why is this so powerful?"
The Guy, he just goes on a journey here... Through the past, and the future, defeating his foes and getting through platforming... and then, he enters museum, and he looks for something...
What is it? And then he thinks...
There's a lot of treasures missing. Now where could they be?
And then it happens... You see it, you see... it's almost like divine intervention, suddenly it is there, and it overpowers you...
There's a lot more to this game than you ever thought.
Even after defeating the final boss, you still wonder what are those missing treausures... and from afar, and someplace near, but not clear... near but not clear... The hub calls out... cosmos national lab calls out, the Guy is shocked. "Extra Boss" the portal with these words appeared. Then, lunatic mode unlocked, you find secrets and extra content, you buy the entire shop...
But let's take a step back... let us examine the game from all sides and perspectives, it all leads us back to where we found the game...
Delicious fruit, a site, hosts over 10000 fangames. From that point on I decided to play as many fangames as I could. Though as I completed each one, as each day passed... the games seemed to resonate with me less and less...
If only there could be a way to somehow keep uploading same Timemachine 2 over and over again, but it was never going to happen. The games lost all of their power, and eventually my opinion on new releases came to differ from the majority. I did not want my perceptions diluted, so I vowed to replay the game over and over again... That is what I call it, "The Game."
The Game.
Everything about it is perfect. I can only describe it as a miracle creation, something came together... the elements aligned... It is like the comets, the cosmic orchestra that is up there over your head... The immense, enormous void is working all for one thing, to tell you one thing...
Gas and rock, and purity, and nothing.
I will say this... When I see the game... and I mean every single time I look at the content, the graphics, the gameplay that makes up the game...
I see perfection.
Do I find perfection in many things?
Some things, I would say... Some things are perfect... and this is one of them. I can look at the metal slug reskin of the kid... it is the perfect sprite... The way tileset connects itself... How could a mere mortal even MAKE this?
I have theories, but none of them seem to have the weight of the game... But you have to wonder about the man who is able to even, just once, create the perfect form, a literally flawless execution of art, brilliance! Just as in a ward... I think there is a spiritual element at work...
I've seen my share of bad times and... when you have something... Well, it's just... emotions, and neurons in your brain, but... something tells you that it's the truth...
Truth's radiant light.
It's harmony. The Guy and time machine, it's truly harmony, like a... continuous, looping, everlasting harmony...
You take the game. You find an engine for it. You can do anything, you can make any adjustments you want, but it still feels godlike...
You can create an... L-needle game... or a run and gun... or just an adventure game... or even buff the original game...
It still works.
It's eerie to me... and it makes you wonder if you're in the presence of a deity, if there is some larger hand at work..
There's no doubt in my mind that Influcca is a genius...
Influcca is capable of anything to me... He is remarkable, but this is so far beyond that, I think we might see that... this work of art is revered and respected in years to come.
Influcca is possibly a new master of the craft, a... a genius of the eye, and I'll proove it to you. Try taking yuutu engine and make it look nothing like IWBTG or it's fangames, while also stepping up from the said graphics. If that's not enough, try to also make the game in such a way, that people can still find something new even half a decade later. I'm just... amazed... really, that after 8 years of playing, and analyzing the same game, I'm able to find new things. It's a testament to the work...
Timemachine 2 started merely as a fangame....but it became so much more to me. Even though to author it may just seem like showcasing his ideas in a form of a game, the project of imagination will live on, it will transcend space and time.
There will always be the greatest fangame of all time... and there will always be its creator...
Influcca.
(old review below)
My longest delfruit review ever.
Best fangame I ever played, no dividing this into genres, it's just The Perfect One.
Here's my review on literally everything:
PART 1: ANY%
---Glacial Age: Platforming---
Since this is the first Era you travel to it's the easiest one. But getting Easter egg might be problematic since you need to do some kind of precise jump called "diagonal" but it's harder since you have bigger hitbox compared to other fangames. Also acts had some interesting gimmicks like handling the temperature (campfires), ice breaking, going with water flow, ice, springs.
---Glacial Age: Magnusfrost---
Really like the idea of how the upper platform is icy one and the bottom isn't, also it uses one of the platforming traps (giant rock) as an attack. You might think that the snowflake barrage near the end of the boss might be hard, but it's just a pattern which sometimes can be a few degrees off, so nothing too hard. But for me the hardest attack is when those spinning rings from platforming (which are as huge as platforms on this boss!) go up through you (3 rings!).
Overall pretty fun and easy boss, shouldn't be a problem.
---Jurassic Era: Platforming---
Game gets a bit harder here. It has some skips like doing a corner jump and something what looks like gate.The hardest moments were killing the dinosaur which is chasing you, doing a one jump save, and getting away from baby dinosaur (which appears after killing egg) in tight corridor. Also it's a nice touch that baby dinosaurs don't appear from every egg. Also there is a really easy to find Easter egg. Btw this is where red jump refreshers (huge jumps) are introduced.
---Jurassic Era: brontosaurus---
Omg... The length of this boss battle is insane.
Actually you are fighting brontosaurus leg, since he is that huge. His attacks are: stomping, fireball walls from both sides, lava explosion and falling rocks. That's all it really has, after stomping (one which comes after falling rock) brontosaurus just loop the attacks. It takes 3-4 loops to beat.
---Moonlight city: platforming---
Well... Going to future was unexpected since we traveled to past 2 times in a row. Anyways this area have nice platforming and some skips (like corner jump at the beggining of first act!). The only thing I hated is getting through 16px hole in act 1. The helicopter gimmick looks insanely great, I like it a lot. Oh btw can't forget to notice giant spinning claws, moving platforms, and laser shooting things.
---Moonlight city: crabmecha---
Oh boy, it's my "favorite" boss all over again... Since I farmed this boss like hundreds of times I have something to say. First of all, bosses just got harder. All attacks (exept random target marks and jump refresher generation)are patterns. Fire walls, huge lasers, target marked floor, all of those are patterns. Worth noting that on hard and lunatic mode you can stay under him when he is doing 1st dash. Probably the best choice for farming coins. Can take some time to beat if it's your first battle with it.
---Precambrian era: platforming---
Actually this one even has a tutorial! Great water stage overall (yeah I'm getting lazy with reviewing)
---Precambrian era: Eupoqueena---
Pretty serious boss. Begins with spawning on random part of the land and doing a bouncing orbs pattern. Then after it 8 cells spawn and virus is chasing you. If you don't collect them all in time = dead. Than there is a well made blue orb spray pattern (figure this one yourself!). After it a virus spawning again, but there are red orbs on the floor appearing (which are aiming at you!), actually at some point virus disappear since red orb spam get's more and more bigger. If you made it through all of that... Congratulations! You probably still have random appearing green orb pattern to dodge since Eupoqueena is still (most likely) alive. Overall, easy-medium if you know the patterns.
---Alien Metropolis: Platforming---
Hey! It's the final stage of the game! Are you hype? Actually you should still concentrate on getting through since this one might be tricky. The difference between first and second act is HUGE (even background is changing, whoah!). From going by foot and fighting alien ships to traveling through space station (it looks like that ok?) by ships and foot (+conveyors!). Also jumping out of a little hole in the wall is the final jump you do in the entire normal mode platforming, yay!
---Alien Metropolis: Werahmesin---
This is one of my favorites honestly (no, not like that crabmecha...). Amazing vertical laser show, aimed vertical laser, huge green orb shoot, rockets exploding into fire stuff (which is randomly generated!), and the legendary green orb barrage! Overall, mostly a pattern based boss.
---FINAL BOSS: VEILAC---
What? Did you think the game was over once you defeated previous boss? Well... Actually there is one more boss, but this boss is damn insanity. The game would be rated like "40" in difficulty rating without this boss. First of all it has 1200 hp, biggest amount of hp boss ever had in this game (hard/lunatic mod not counted in there). It has 5 attacks: huge laser, giant falling orbs, star-shaped barrage, orb explosion, and the one which looks like brontosaur's, but it's changed a bit... The only random attack in that list is giant falling orbs. When boss reaches ~600 hp it will start using guest attacks among the usual ones (attacks of previous bosses basically, but a bit edited), Leave boss less than 300 hp and it will start going crazy, because this is when one more attack is added: inverted controls. Overall: INSANELY HARD BOSS WHICH MIGHT MAKE YOU QUIT (But don't give up! You can do eet!)
PART 2: EXTRAS
---Horror world---
Acts: Also known as "200iq jrpg". Secret ways almost on every save, random tight jumps, waiting for dialogs to end, only in korean. Good thing is that it was full of references (I saw papers please, gachimuchi, mogeko castle and ace attorney references) and also that it is optional.
Boss: actually it's 3 bosses. They are very epic looking. The door one is the easiest and fastest to kill. ORN emperor was the hardest one. Gustav was a fine boss.
---Mario & Sonic---
If you have +7 and higher it's ez kill on the barrage attack. I haven't seen anything after.
---Kirby---
This boss is pretty much all about getting plasma attack, because you can deal highest damage during that. Other attacks were pretty neat too tho.
---Old boss: Skadia---
Hardest old boss to do. Had way too much tight attacks and also it had quite a lot of hp (900).
---Megaman (rockman)---
Even though there is different name for both languages, the boss isn't different at all. All I can say about this boss, is that it spams A LOT. Attacks change so fast, that it gets unfair really often. Was a pain to do.
---Old boss: Vemique---
Pretty easy. It's just about going under boss and jumping over him, at the same time dealing enough damage to kill him during the impossible phase. After beating it you just have to get through falling rocks attack and that's it.
---Old boss: Rixenon---
Pretty neat boss. Was fun to learn, though cycle ending is a bit hard. Took me 5 mins...
---Boss rush---
Pretty much all of story bosses. The only changes are the song, tileset and background. Has unique weapons as a reward for EX and S rank.
PART 3: LUNATIC MODE
---EXTRA BOSS (avoidance): REINA---
Yep, this is an avoidance. It is really hard. The beggining of this boss isn't really that hard since it pattern-based, but in the middle there are 3 RANDOM difficult attacks IN A ROW. That's insane. After those attacks you need to clear something I call "flower pattern" which is pretty simple once you know how to beat it. After that you get to go through bouncing orbs phase. The only hard pattern there is light blue one at ~2050-2080 hp. Then you get to the final phase and this is just random with aimed dots (which get more more!) and at the very end you just need to hold down and left or right. After beating you unlock lunatic mode, which is worth playing IMO (even if it is REALLY REALLY REALLY HARD mode). Btw I recommend spending coins you get on shotgun, YOU NEED IT.
+++GLACIAL AGE: PLATFORMING+++
This is pretty much an introduction to lunatic mode. Hard tight jumps, insane time limit(act 2), insane timings, long saves, grind saves, all of that is what lunatic mode about. But the thing I like about difficulties like that in games is design change (bosses sprite change, red background, new soundtrack, THEY EVEN CHANGED CURSOR OMG!). Oh also you need shotgun to get through act 2, hope you bought one. As for me 2nd act was easier than the 1st one. Btw saves are REALLY unbalanced, you have been warned.
+++GLACIAL AGE: MAGNUSFROST MK II+++
Compared to platforming this boss was much more easier. His rock rain pattern got changed a bit, the snowflake spread pattern now needs more reaction, spinning circles attack now became a pattern, huge laser attack is now used 3 times in a whole loop. But the hardest one was for me was snowflake barrage one, which got more harder and still can be some degrees off, which can be CRITICALL NOW, but most of times it's fine. Overall, it was ok boss, not too hard, and not too easy.
+++JURASSIC ERA: PLATFORMING+++
Had a lot of tight jumps and falls, but those were the only hard thing about saves. At this point you need to be able to do at least a 1 frame jump (I used numlock cancel jumping to do it). Hated last save for waiting around 30 seconds before trying.
+++JURASSIC ERA: BRONTOSAURUS MK II+++
I really recommend placing cursor on save spot in the beginning since there is no hint on the ground block for this one lava burst. Since boss has now 4 times as much hp, it requires 8-9 loops to beat (if you didn't farm for +9). You might think that doing this boss for so many times is insane, but actually when you understand how all attacks work, there is pretty much no way you can die.
+++MOONLIGHT CITY: PLATFORMING+++
After grinding previous stages, I finally learned exact hotbox of the kid, so this one wasn't really hard to me, but last save sucks and you will spend a lot of time on it since it will be the hardest save you will ever beat at the moment.
+++MOONLIGHT CITY: CRABMECHA MK II+++
Compared to previous 2 bosses, this one was buffed enormously. It is RNG fest which also has one target aiming on you.
+++PRECAMBRIAN ERA: PLATFORMING+++
Mostly based on long saves. There were some saves I liked, and some saves which I really hated (for example doing 1 tight segment 3 times in a row). Also you need to be timing god at the end (or maybe get lucky).
+++PRECAMBRIAN ERA: EUPOQUEENA MK II+++
This one is pretty much about learning blue orb spray pattern. After you learned it you just need to survive some cycles. Shouldn't be a problem, yet for some reason it took more time than any previous boss.
+++ALIEN METROPOLIS: PLATFORMING+++
This is where the "true platforming hell" begins. Hardest saves, hardest jumps, long segments, 16px spam, 1 frame jumps and etc... Also can't forget about last jump in first act, where you need to take align from wall which is hard to get, and also get lucky with v-align. It was pain to do.
+++ALIEN METROPOLIS: WERAHMESIN MK II+++
Best boss in the game so far. It's pure pattern boss, which means there is no RNG to worry about. But because of it, werahmesin has biggest amount of hp in this game (even more than lunatic veilac). The only hard thing you need to learn is when to jump on red orb barrage, after that it just matter of surviving numerous cycles.
+++FINAL BOSS: VEILAC OVERDRIVE+++
Took me 5 hours and 40 minutes... Even though it was said that lunatic difficulty has 4x boss hp, this one has just 2x and it is for a damn good reason! Even though hp buffed to 200% (2400) in exchange it has really difficult attacks. First phase attacks are all patterns except red falling orbs (just like in normal mode). Second phase uses guest attacks in combination with normal ones (just like before), however guest attacks were buffed (magnus now has 4 spinning circles, bronto's fireballs now contain even more bad random, crabmecha was lightly buffed, queena became the worst attack in the entire game, werahmesin is just a pattern). Also there is third phase now, which just inverts your controls, and doing screen flips.
-+-+- PART 4: 100% -+-+-
Even after doing all of the content, we're not done with the game .-.
Yep, 100% is based on unlocking EVERY achievement (displayed in the museum). Story mode achievements go on as you progress, so nothing special (maybe I shouldn't have written something so obvious lol). Easy mode achievements are literally free (just beat the game on this mode and you're done). Normal mode achievements require S ranks to unlock, which needs a small grind, still not really that bad. The real challenge are hard mode achievements. Bosses themselves aren't so bad, since you can reenter the portal every attempt, HOWEVER the true challenge are platforming EX ranks. You need to do even better than in normal mode and at the same time needle got buffed by a lot. After that insanity begin all lunatic mode achievements, which luckily don't require speedrunning. After getting all achievements on those 4 floors, most of 5th floor achievements already will be unlocked (get all X achievements, X deaths, X time). All that you need to do at this point are easter eggs and beating extra stuff (sadly, no bossrush S and EX ranks, though you get rewarded with weapons instead). After a while I decided to attempt last 2 speedrun achievements I needed and I finally got them! This game's finally 100% done.
My rating's based on 100% + stuff which is not necessary for 100% (old bosses, horror world EX/S ranks, bossrush EX/S ranks, buying all weapons and upgrades)
PART 5: LUNATIC+
??? GLACIAL AGE: PLATFORMING ???
Right from the beginning the game greets you with diagonal, amazing. The visual changes are nice. Platforming-wise my only issue is the save before the corridor in 1-2 and the corridor itself having a hitbox issue, making the jumps feel like diamonds (hopefully fixed next version). Also I should note that the game now uses flying as a mechanic.
??? GLACIAL AGE: MAGNUSFROST MK3 ???
Actually really cool. Considering that lunatic+ was planned as post-lunatic content, you can use +9 pistol, making the boss worth 2-3 cycles. I REALLY hated the ring attack ending, it felt way too precise for a timing and for the jump (it felt like an F jump). Also this is where the screen flips on bosses are introduced... BUT! If you trigger the screenflip phase right (second cycle rings) then you basically don't have to do it (just survive one-way move aiming during first attack of third cycle).
??? JURASSIC ERA: PLATFORMING ???
I really really didn't feel much of a difference from normal lunatic, considering this is the hardest world up to world 5, but changes are noticable at least! And the one bad save was almost unchanged which is... good I guess? Also really liked non-linear buffs like the miniboss and fake flag.
??? JURASSIC ERA: BRONTOSAURUS MK3 ???
This boss in fact was fun with all new changes. That is, untill screenflip appeared... Which makes the boss impossible because it's at the worst possible time... Boss skipped.
??? MOONLIGHT CITY: PLATFORMING ???
Nice microbuffs and stuff idk. Laughed hard at the squished diagonal, not being able to skip and triple corner climb. Also learned to fly to the left (had to).
??? MOONLIGHT CITY: CRABMECHA MK3 ???
Actually a free boss. There is ONLY EXACTLY 1 BUFF and it makes the boss a luck check. With +9 you kill boss fast enough for no screenflip to trigger, which is good. Took me half an hour.
??? PRECAMBRIAN ERA: PLATFORMING ???
Uhhh... This stage contained impossible saves at the time I played this (first demo) so yeah... Putting that aside, I really liked the second save on act 2, where you have to use a different way (hated 4 corners tho, but still managed to beat it). Also liked the final save, it got that final save feel with the big spike.
??? PRECAMBRIAN ERA: EUPOQUEENA MK3 ???
It was really hard, but I beat it. Took 3 hours. The spiral got nerfed which is good, but to compensate for that the final attack of the cycle got ridiculously buffed. It honestly needs a nerf. Also hp is unchanged compared to lunatic.
??? ALIEN METROPOLIS: PLATFORMING ???
Currently there is only first screen in the demo, but it's already menacing enough to get a feel of what's to come... It also contains an impossible backtrack :)
And that is the end of the first demo, looking forward to next updates related to lunatic+.
Secret segment! As you know, I love this game more than anyone ever will. So I though, why not to try coming up with some analogy examples. To me this game is like:
Power to Shadow
Magical girls to Utena
Balloons to IWC
Yuki to Yuno
Crawltipede to mages
Anos showing off his powers
Sasuke coming back to Konoha
Frieren to MAL
Berserk to manga
Boshy to BBF
K3 to K3 kids
Timemachine 2 to Nick24
2024-08-13 People who cleared I wanna take the Timemachine 2 on lunatic difficulty (as far as I know)
Nick240_ (me)
Naloas
Glaytv219
LoBee
Razzor
Igor66ru
Danil2332
Jeumseo-god
Eradem
Gpalm_
Arle017
MrKuller323
Mastermaxify
Natsu
Nek1sgach
sugar149
ItzDanix
Raff
Gogibestyeah
BloggerOP
Draconical
BG_Dexta
D15c4rd
Bonus segment! Ideas for an improvement mod:
infernal mode
revive the leaderboards
more acts per world
horror world skip dialogs function
add translation to horror world dialogs / museum lore achievements
special bosses/acts accessible on any difficulty
shotgun upgrades
actual flight and teleport functions bought in shop (no subpixels)
igt = realtime
final boss location platforming
shop prices rework
limit stat achievements to 1000 deaths and 6 hours
triple save slot and easily accessible save files
more languages
My personal ideas for infernal mode
1. Accessible after beating lunatic bossrush (make it unlock after overdrive).
2. Each act is a one save, but rebalanced to be reasonable. However make 3-2 have a save on final screen and require the player to pull off that teleport.
3. Each boss is now an avoidance, like Reina. These are very broad descriptions of concepts I imagine: magnus now involves area moving in a certain path, bronto has 2 phases (normal, and "plot twist Yharon"), crabmecha has a glitched visual effect and behaves like isaac delirium, eupoqueena uses more cell-based attacks, Werahmesin is now an actual gradius segment, and Veilac uses literally everything at the same time (but somehow in a good and epic way).
4. Secret Leina boss. Accessible at any point in infernal by teleporting out of bounds in glacial age hub and entering a glitched "???" portal. The fight gives off strong justice guy exceed Leina phase 1 vibes, with the setting of night time.
It's impressive how at some point this review went from talking about the game to becoming this kind of one big fanfic with endless pool of ideas and concepts, really shows how deep can a true masterpiece sink in your very soul. If I ever get my hands on proper equipment and tools, timemachine 2 remake, no, remaster, no, something even bigger, timemachine 2.5 is going to be my first fangame project, where I'll realize every single idea I talked about here. I hope it's going to happen, eventually, be it me or someone else...
For: I Dun Wanna be Anything 2
Rating is based on 100% on IDWBA mode, the buffs were pretty insignificant except for tower of creation boss being the biggest stats check ever, though I must say that I used glitches, so you could say I skipped some changes.
For: I Wanna Kill The Kamilia 3
Stage 1: simple, but sometimes has some tight jumps (half diamond on the first screen for example)
Boss 1: mushroom rng and final avoidance are the only hard thing about it
Stage 2: small difficulty bump. Wouldn't recommend going to secret 2 tho (Cancel jump into plane? Hell no!)
Boss 2: looks hard, but it isn't
Stage 3: first half is simple and fun, even secret didn't take much time. Second half is hard as hell (especially RZ and guy tower)
Boss 3: BENZEN is the only hard thing about it
Stage 4: as hard as second half of stage 3 or even little bit harder.You need to cancel jump to get through some saves. Since the beginning of this stage I stopped going to secrets.
Colonel: curving and platform were the only ones difficult for me
Dotkid miku: get through the yai yai part and get good RNG at the end and you are DONE
Emperor miku: learn phase 3 and 4. After that you just need to get through RNG on phase 5 and 6
Piano: slow attack is an abomination.
Boss 4: the beginning and K2 references are random. Other stuff is a pattern
Kamilia area: minesweeper is easy, simon says sucked and maze was amazing
Lunarmagic area: worst boss so far. 50% of the boss is just unfair RNG and 25% is rythm stuff. Really hated this one.
Betty area: had a lot of fun doing saves, except the last one. The last jump is insane (Cancel into corner? Secret 2 flashback? oh no...). Really liked other stuff tho.
Doruppi area: pattern festival basically. There are only 3 (or 4 including mikus attack end) random attacks during whole boss. Amazingly well made, except flower attack and last RNG (which I somehow cleared on my first try).
Rukito area: each save has at least one difficult moment. Hated 5th save because of the drop. 6th save was unique. Compared to Betty, this one didn't spam traps and meme jumps like corners or one jump diamonds, though there is a requiered floor gate on 3rd save.
Cyber area: Pure RNG. First half was really neat and simple, however it all started going downhill since the beginning of "like this" attack. Boss becomes RNG dependant. However it gets even more unfair on last 2 attacks (AKA spooky shiny ghost and final). Hardest boss yet, though took me like 7 hours (extreme luck?)
Influka area: we are officially non-fangaming now. It's a gradius segment. The intro is really long and gets boring after some time. However after intro begins the boss. First phase is pretty much free, though sometimes you can get really bad RNG (especially on meteors attack). However the true fight begins on 2nd phase, also known as "Kamilia's balls". These "balls" have 4 types of bullet hell attack, which are chosen randomly every time. Neat boss overall, though intro is quite troublesome.
M-stage: The gimmick here is time pressure and waiting (last screen). We have all kind of common jumps here: planes, corners, half diamonds, ledges, f-jumps... Though it looked impossibly hard, it went fast and I had a lot of fun, but save 8 ruined this stage. Much harder than Rukito.
Final boss: definitely the hardest segment in the game (on any% at least). Even though it was absurdly hard (21 hours to clear...) I didn't really hate it (well, except random on final phase and figuring how the final works). Here's review for every phase:
Phase 1: pretty much a free phase, except for random at the end and in the beginning. Uses ikaruga gimmick the right way. Neat patterns.
Phase 2: this is where the true boss begins. This phase consists of 10 attacks with last one being a little bit longer. The ikaruga gimmick usage lacks here A LOT (only attack called "insects" uses it). Really really hard to get through it first time, though after a while you start to get constant >5% succes rate.
Phase 3: I'm speechless... It's supposed to be epic and mostly possible phase. However it turned into a grindfest after a dozen of tries for me. Begins with blue-red orb pentagons aiming on you, slowly (make sure you know any strats on how to aim them, otherwise you gonna spend another dozen of attempts figuring it out). The geometry is insanely tough to get through, but it's mostly possible. Patterns were neat (I never died to them). However final sucks in the worst way possible. I'm still not sure about it, but it looked like the circles depended on your position before getting through them. You'll die mostly on this one crazy attack. And after that you need to do the beginning of 2nd cycle, including beginning of geometry (amount of shapes varies based how much hp boss have left). I chocked once, but it was because of bad orb strat (with wall (corner?) strat orbs become literally free on 2nd cycle).
---Extra stuff---
Koala area: Doruppi area on steroids basically (even though there a lot of random stuff, but you will rarely die on it), but with the most insane RNG attack in the game (near the end too which makes it soo hard .-.). This is basically 2 step boss - Step 1: learn patterns. Step 2: get good RNG at the red miku end. However, after that you still need to beat 1 more attack, but it's really easy, so try not to choke! Took me like 6-7 hours (including no choke ending).
Secret 4: After a while I began to feel more confident about my needle skills so I decided to go for it. Rebeating stage 4 isn't really that bad, maybe one sitting would be enough without a secret. The true difficulty is the obtaining the key aka secret 4. Just the fact that it has hardest entrance to actual secret is enough to make you skip it. However, the secret screen (TAS) wasn't too bad. If you can do 1 frame or jump cancel, then your only problem is TAS drop save, though for me it's gone surprisingly fast (spent 1 hour).
---
guy tower crystal is crazy
tempest wasn't so bad
crimson is boring but easy
destination is actually hard
nue is a bit stupid
gravityman is trash
secret 5 is the hardest needle in the game
cyber crystal is epic seed win
m-stage crystal was harder than tempest one
ex ichor is nice introduction
ex ctb is sleeper hit
ex air was fine
ex prism is look up the answers
ex starter is fine till you die 6 times on last jump and regret your decisions
ex justice is fine, but hard
ex hope the end of was bad, didn't like it
ex rz is the last hard screen
ex hades is a bit rough on the fingers
ex emperor is a chill ending
ex dotkid miku is perfectly seedable
blue area is chill with skip
true end is 94 difficulty
ex piano is a huge seeders dub
yoyo area is generic avoidance, it's fine
and then... v2.0 happened! gonna put new stuff I cleared here in spoilers
Golden 1 is free
Golden 2 is free
ex prism got a new free crystal
guy tower got a funny secret save now
Tomo is the best thing to happen to K3
Golden 3 was a bit hard, but speedrun helped
EX air crystal is freaking disgusting, top 2 crystal in the game, only second to GTC. The worst part is that the screen itself is fun, but the author just had to ruin it for 100%.
Since new update pushes true end into basically 100%, difficulty is now based on any%! Chances are, if I finished 100% I would rate the game 0/10, Kamilia's descent into difficulty really shows, and the update is proof of it. Trying to make a serious game relevant through difficulty should not be a thing and that time should've been spent on making true last boss instead.
For: I wanna be the Just Trap 2
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58 Favorite Games
1548 Cleared Games