LastTISisLife's Profile
Send a PMJoined on: Mar 10, 2021
Bio:
Some of my ratings can be outdated, especially ones that before 2022
My ratings based on how fun and interesting the game was for what it is
I've submitted:
1139 Ratings!
893 Reviews!
4 Screenshots!
1139 Games
893 Reviews
LastTISisLife
For: I wanna diaodiaodiaodiaodiao
For: I wanna diaodiaodiaodiaodiao
Award for most annoying gimmick ever existed
Tagged as: Antigaming
[0] Likes
Rating: N/A
Difficulty: 99 99
Jan 24, 2022
LastTISisLife
For: I wanna kill the Blue Mage
For: I wanna kill the Blue Mage
I guess i don't understand something, but this is a poor copycat of Cultured 1 for entire 1st stage, the first boss was boring and badly designed, and the game didn't pick up later, so in my opinion, this is like garbage-tier. Didn't see why everyone likes it
[1] Like
Rating: N/A
Difficulty: N/A
Jan 24, 2022
LastTISisLife
For: I wanna be the Dendi
For: I wanna be the Dendi
There's a some unique things and effort in, but in total not a fun experience, i would say
Tagged as: Different_Engine
Dota_2
[0] Likes
Rating: 3.4 34
Difficulty: 33 33
Jan 24, 2022
LastTISisLife
For: I Wanna Kill The Kamilia 3
For: I Wanna Kill The Kamilia 3
I write a review, but only chosen ones can see it
Great, long, challenging, fun and really iconic in any way fangame. For everyone who wants truly hard challenge, this is №1 pick, despite all flaws, debatable areas and bosses, it still a high-tier class game, which changed fangames forever. The rewarding feel of beating it is irreplaceable
Ok i guess i also wanna, just for fun, review my thoughts about content of the game (wanna say that i clear any% without taking secrets, all of the secrets and secret bosses was grind after defeating final boss) :
Stage 1 - not a bad opening of the game, CTBG 1 screen is good roadblock for beginners who randomly got in this game. In general, i didn't really enjoy this stage, but it's fine
Secret 1 - it was quite okay, i like entrance, but i really dislike exit with backtrack. Item is not that useful
Crimson, secret boss - i have fun with this one! Mostly people dislike this boss, but i'm fan of Crimson-like concept and this boss execute it quite well. But i must say i have this opinion on boss, while not using counting strat, with counting strat this boss is probably way more boring and unfun
Boss 1 (Flandre Scarlet) - good boss, Crime & Punishment slaps, mushrooms are fun
Stage 2 - introducuing a lot of gimmicks, this stage really got this right. A lot of good choices like Payment, Crayon, Magnanimity. This is a stage where i started to really enjoy needle in this game
RNG Crystal - glorious gamedesign decision
Secret 2 - sucks in many ways (escpecially save 2), althought it has strongest item in the game. Entrance was pure gold tho
Destination, secret boss - banger Destination-like boss. It has 3 phases for each color and since HP are balanced, this fight is insanely dinamic and feels really cool to grind. White phase has a dick moment, but it's tolerable. Very very fun boss after all
Boss 2 (Shine & Bright) - one of the most enjoyable bosses ever maded. Dice is awesome addition, phases of S&B was memorable and fun to takedown them, Rosegear avoid is cool. Ez S-tier
Stage 3 - a lot of players hate it, but i'm really okay with stage 3. It starts not greatly, but once you out of Uhuhu Spike 3 things are getting better. Justice, Hope the End Of, RZ, Guy Tower was absolutely bangers choices, and Refresher Save is like one of my favourite save in the entire personal needle experience, it's really uniquely maded and was really fun to do
Secret 3 - weakest secret in the game. Entrance was all right, secret itself was pretty bad - save 2 is garbage as well as last save. Drop save and ascent save was fun tho. Item is absolutely useless
Nue, secret boss - very bad boss. In 1.5 this boss has insanely buffed attack - UFO, which is just grind-fiesta and after UFO there are still several attacks that you can choke easily (and one of them is very learny pattern, lol). Pretty bad, and also first attacks are mostly too easy and heavy to play after while. Don't recommend to grind this for anyone
Boss 3 (Guy) - meh boss, mainly because Scythe is dumb and Final is cracked. Benzen was alright tho. Overall this boss feels kinda weak in terms of design, but not the worst ever, you know
Stage 4 - incredibly good stage. Sunspike was harsh, but after it the rest was one of a big fun ride. Even debatable picks like Black, Maze, Hades give me a lot of fun. Butterfly, Excursion (BUBBLE IS COOL, CHANGE MY MIND), Emperor, Azure - this was all fine and enjoyable
Secret 4 - imho this is best secret in the game. Hard, but interesting entrance followed by redisgned TAS-screen which has iconic and fun drop and overall pretty interesting saves, despite having some rough shit here and there. I have some issues with TAS-drop save because of grindy beginning and last save is kinda dumb, but still - i like this secret a lot. Item is needed for secret bosses and extra, so okay, we take this
Gravityman, secret boss - oh man, this fucker is epitomy of crazy gamedesign. Constant gravity switches, shield on second phase, insanely chockable post-final. And you know, i doubt this was good boss in the end. It's just too learny, too unfair way often than it should be and simply unfun to me
After stage 4 there comes the Bossrush:
Dotkid - worst K3 boss (any %). It's just not works for me, outrage is trash-tier, final is a bad meme that is completely not funny to die on it, rest was vapid
Piano - hard, but really fun avoidance. It has a really good pace, slow attack is ultimate danger, but gives you always a good feeling when you past it. I didn't like burst at the end of Red/Blue and not a fan of curvings, but it didn't bother me too strong, so good boss
Colonel - truly great barrage, platform is awesome-sauce, and other attacks are nice as well
Emperor - learning patterns kinda boring and second attack lasts too long, but in the end i start have fun with this one, because ending of the boss is actually pretty great
And after 4 devas, one last boss of 4 stage awaits:
Next Stage - astonishing tribute to the old era of fangaming and absolutely fantastic end of the medley content. This is an avoidance, that i always will be remember, visuals and song is beyond reasonably good, just fucking great. I have a lot of fun
After medley content, there's a Stage 5, which contains several guest areas:
Secret 5 - infamous Infinity Trials is one of the hardest needle saves in the game and if you ask me, it's very dumb designed secret. It has some simplistic charm tho and i kinda enjoyed grinding it sometimes, but it's just too hard and painful as well very often. I have 14 screen 9 attempts and even despite i glad i've beat this after all, i still have some PTSD because of it. Item is kinda useless for any%, but very helpful if you go for 100 %
Kamilia area - imho truly great area (the fun fact: this area is the reason why i started playing fangames, lmao). I have good times will all of minigames, Simon Says was really fitting in tone of the game somehow, as well as Maze. Minesweeper was wacky, but still worthwhile
Lunarmagic area - fast paced avoidance with interesting and kinda hard to dodge attacks. I don't mind that type of the fight and it works with me very well. I wish patterns at the end was not that learny and i feel like maker overused them a bit, but it's still decent. Final is cracked, but i didn't hate it. Good boss at the end
Betty area - sweety ice needle with some traps, which are not annoying and not generic. Snowflakes gimmick kinda dumb, but not really hurts you ability to play. I love every save of the area, except maybe first of 2 screen. Last save was great, didn't get why many of people hates it
Doruppi area - pattern-heavy avoidance with some parts of RNG, which i kinda dislike in total. Patterns themselves are ok, you need to just learn positions and sometimes do tricky jumps, but nothing too bad. RNG on the other side was really shitty, i think easily the weakest part of the avoid. So i didn't enjoy this, but i don't feel bad after this. Visuals were really good, must admit
Rukito area - good needle with energetic vibes, that are created by wise music choice and interesting and unique needle design. A lot of triggers, time-based segments, sometimes traps - and all of this was just so cool, except with maybe few strange jumps (i tho like Rukito landing(s) on save 5!). Rukito for real creates classy needle, that's for sure. Love this area
Cyber area - this avoidance is kinda overhyped, i think, but i still enjoy this. This avoid uses a lot of curvings and sudden change of trajectory, which is fun, but some attacks are really become almost lucky-based i would say (yep, final, i'm speaking to you). First attacks also kinda faded, and strangely i enjoy the mostly Disco Jump and Bad Setup - unusual, hah. I like this avoid, but it has some flaws, so not the best, that's it
Influka area - long gradius fight, that are suprisingly fun. Getting powerups is thrilling, Moon phase was nervous and cool, final phase was disbalanced a bit, but creates really good intense atmosphere. Music slaps really hard through entire area. Very based, very good
Koala area, secret avoidance - very mid avoidance that i actually didn't enjoy to playing at any point. I did it just for the sake of legacy 100 % requirement and nothing else. Just really not my cup of tea, you know
And then comes the end of the game:
M-Stage - hate this tbh. I was not a fan of chase needle at that time and this is a example of HARD chase needle. Massive amount of precise and quite often bad jumps, also a lot of neat timings in very uncomfortable way. I enjoy some saves, but i hate like half of it. Worst needle in K3, that's my final word
Kamilia - epitome of the game and unfortunately i have a bad time with this boss. First phase make no sense, just pattern that you repeating over and over, it's really boring and feels out of place. Second phase is fun, but harsh, Darkness is incredibly hard, Insanity is kinda dumb overall. I like this phase, but i'm really tired of it at the end. Final phase is good cluster of nerves, RNG, patterns and shooting her to victory. I dies at the post-final once because got incredibly unlucky orbs spawn, and the orbs themselves feels like unnessesary addition to this fight, so i don't know. Feels epic, gameplay was debatable. But i still have massive relief and positive when finally got her
And this is how i feel about K3. Most of the content in the game was memorable in good way, have a good replay ability and just fun in general. I definetinely not going in extra (because it's like awful), but i think i will hunting down some secrets ans secret bosses, that's for sure
Update: After beating all secrets and secret bosses i make my way to extra stage, and what can i say? It's garbage to noone surprise, lol. Screens are generic and unfun, and the worst part is that they are insanely cancerous just for the sake of being cancerous. EX Air especially. I tho enjoyed EX Prism and EX Starter, in first one puzzles were cool and fun (even tho i knew most of the answers)< and EX Starter is really awesome long save challenge, one of the best saves in the game. Unfortunately, EX Justice completely killed my entire motivation to continue, even tho it's still better than EX Air, but idk i just didn't see any potential enjoyment for me at this point. EX Colonel and EX Emperor seems kinda cool, but they are still feels like not having enough energy for me to make it through atrocious parts
Also i must admit that i beat Blue area throw practice tool, which is the only extra area that was always in my vision as super-interesting and i beat it even before clearing any%. So, Blue area absolutely slaps, one of the best avoids i will ever played, driving OST, superb visuals, gameplay was also incredibly good for me. I know many people hate this, not me tho, i think Blue catch really great vibe here and i will be always in love with this area. I wish it can be put in main game, because it's really deserves it
Also 2.0 updates exists. I had some hopes for them, but reality crushed them - additions are very subpar overall imo. Golden crystals are fun to do, they are a great challenge even for the ones who speedrunning this game like me, but that's the only thing that i love in new version. Tomo and Ouka areas - not my sort of avoidances, and EX M-stage is actually seems like awful finale of the game, feels cheap both gameplay-wise and production-vise
[1] Like
Great, long, challenging, fun and really iconic in any way fangame. For everyone who wants truly hard challenge, this is №1 pick, despite all flaws, debatable areas and bosses, it still a high-tier class game, which changed fangames forever. The rewarding feel of beating it is irreplaceable
Ok i guess i also wanna, just for fun, review my thoughts about content of the game (wanna say that i clear any% without taking secrets, all of the secrets and secret bosses was grind after defeating final boss) :
Stage 1 - not a bad opening of the game, CTBG 1 screen is good roadblock for beginners who randomly got in this game. In general, i didn't really enjoy this stage, but it's fine
Secret 1 - it was quite okay, i like entrance, but i really dislike exit with backtrack. Item is not that useful
Crimson, secret boss - i have fun with this one! Mostly people dislike this boss, but i'm fan of Crimson-like concept and this boss execute it quite well. But i must say i have this opinion on boss, while not using counting strat, with counting strat this boss is probably way more boring and unfun
Boss 1 (Flandre Scarlet) - good boss, Crime & Punishment slaps, mushrooms are fun
Stage 2 - introducuing a lot of gimmicks, this stage really got this right. A lot of good choices like Payment, Crayon, Magnanimity. This is a stage where i started to really enjoy needle in this game
RNG Crystal - glorious gamedesign decision
Secret 2 - sucks in many ways (escpecially save 2), althought it has strongest item in the game. Entrance was pure gold tho
Destination, secret boss - banger Destination-like boss. It has 3 phases for each color and since HP are balanced, this fight is insanely dinamic and feels really cool to grind. White phase has a dick moment, but it's tolerable. Very very fun boss after all
Boss 2 (Shine & Bright) - one of the most enjoyable bosses ever maded. Dice is awesome addition, phases of S&B was memorable and fun to takedown them, Rosegear avoid is cool. Ez S-tier
Stage 3 - a lot of players hate it, but i'm really okay with stage 3. It starts not greatly, but once you out of Uhuhu Spike 3 things are getting better. Justice, Hope the End Of, RZ, Guy Tower was absolutely bangers choices, and Refresher Save is like one of my favourite save in the entire personal needle experience, it's really uniquely maded and was really fun to do
Secret 3 - weakest secret in the game. Entrance was all right, secret itself was pretty bad - save 2 is garbage as well as last save. Drop save and ascent save was fun tho. Item is absolutely useless
Nue, secret boss - very bad boss. In 1.5 this boss has insanely buffed attack - UFO, which is just grind-fiesta and after UFO there are still several attacks that you can choke easily (and one of them is very learny pattern, lol). Pretty bad, and also first attacks are mostly too easy and heavy to play after while. Don't recommend to grind this for anyone
Boss 3 (Guy) - meh boss, mainly because Scythe is dumb and Final is cracked. Benzen was alright tho. Overall this boss feels kinda weak in terms of design, but not the worst ever, you know
Stage 4 - incredibly good stage. Sunspike was harsh, but after it the rest was one of a big fun ride. Even debatable picks like Black, Maze, Hades give me a lot of fun. Butterfly, Excursion (BUBBLE IS COOL, CHANGE MY MIND), Emperor, Azure - this was all fine and enjoyable
Secret 4 - imho this is best secret in the game. Hard, but interesting entrance followed by redisgned TAS-screen which has iconic and fun drop and overall pretty interesting saves, despite having some rough shit here and there. I have some issues with TAS-drop save because of grindy beginning and last save is kinda dumb, but still - i like this secret a lot. Item is needed for secret bosses and extra, so okay, we take this
Gravityman, secret boss - oh man, this fucker is epitomy of crazy gamedesign. Constant gravity switches, shield on second phase, insanely chockable post-final. And you know, i doubt this was good boss in the end. It's just too learny, too unfair way often than it should be and simply unfun to me
After stage 4 there comes the Bossrush:
Dotkid - worst K3 boss (any %). It's just not works for me, outrage is trash-tier, final is a bad meme that is completely not funny to die on it, rest was vapid
Piano - hard, but really fun avoidance. It has a really good pace, slow attack is ultimate danger, but gives you always a good feeling when you past it. I didn't like burst at the end of Red/Blue and not a fan of curvings, but it didn't bother me too strong, so good boss
Colonel - truly great barrage, platform is awesome-sauce, and other attacks are nice as well
Emperor - learning patterns kinda boring and second attack lasts too long, but in the end i start have fun with this one, because ending of the boss is actually pretty great
And after 4 devas, one last boss of 4 stage awaits:
Next Stage - astonishing tribute to the old era of fangaming and absolutely fantastic end of the medley content. This is an avoidance, that i always will be remember, visuals and song is beyond reasonably good, just fucking great. I have a lot of fun
After medley content, there's a Stage 5, which contains several guest areas:
Secret 5 - infamous Infinity Trials is one of the hardest needle saves in the game and if you ask me, it's very dumb designed secret. It has some simplistic charm tho and i kinda enjoyed grinding it sometimes, but it's just too hard and painful as well very often. I have 14 screen 9 attempts and even despite i glad i've beat this after all, i still have some PTSD because of it. Item is kinda useless for any%, but very helpful if you go for 100 %
Kamilia area - imho truly great area (the fun fact: this area is the reason why i started playing fangames, lmao). I have good times will all of minigames, Simon Says was really fitting in tone of the game somehow, as well as Maze. Minesweeper was wacky, but still worthwhile
Lunarmagic area - fast paced avoidance with interesting and kinda hard to dodge attacks. I don't mind that type of the fight and it works with me very well. I wish patterns at the end was not that learny and i feel like maker overused them a bit, but it's still decent. Final is cracked, but i didn't hate it. Good boss at the end
Betty area - sweety ice needle with some traps, which are not annoying and not generic. Snowflakes gimmick kinda dumb, but not really hurts you ability to play. I love every save of the area, except maybe first of 2 screen. Last save was great, didn't get why many of people hates it
Doruppi area - pattern-heavy avoidance with some parts of RNG, which i kinda dislike in total. Patterns themselves are ok, you need to just learn positions and sometimes do tricky jumps, but nothing too bad. RNG on the other side was really shitty, i think easily the weakest part of the avoid. So i didn't enjoy this, but i don't feel bad after this. Visuals were really good, must admit
Rukito area - good needle with energetic vibes, that are created by wise music choice and interesting and unique needle design. A lot of triggers, time-based segments, sometimes traps - and all of this was just so cool, except with maybe few strange jumps (i tho like Rukito landing(s) on save 5!). Rukito for real creates classy needle, that's for sure. Love this area
Cyber area - this avoidance is kinda overhyped, i think, but i still enjoy this. This avoid uses a lot of curvings and sudden change of trajectory, which is fun, but some attacks are really become almost lucky-based i would say (yep, final, i'm speaking to you). First attacks also kinda faded, and strangely i enjoy the mostly Disco Jump and Bad Setup - unusual, hah. I like this avoid, but it has some flaws, so not the best, that's it
Influka area - long gradius fight, that are suprisingly fun. Getting powerups is thrilling, Moon phase was nervous and cool, final phase was disbalanced a bit, but creates really good intense atmosphere. Music slaps really hard through entire area. Very based, very good
Koala area, secret avoidance - very mid avoidance that i actually didn't enjoy to playing at any point. I did it just for the sake of legacy 100 % requirement and nothing else. Just really not my cup of tea, you know
And then comes the end of the game:
M-Stage - hate this tbh. I was not a fan of chase needle at that time and this is a example of HARD chase needle. Massive amount of precise and quite often bad jumps, also a lot of neat timings in very uncomfortable way. I enjoy some saves, but i hate like half of it. Worst needle in K3, that's my final word
Kamilia - epitome of the game and unfortunately i have a bad time with this boss. First phase make no sense, just pattern that you repeating over and over, it's really boring and feels out of place. Second phase is fun, but harsh, Darkness is incredibly hard, Insanity is kinda dumb overall. I like this phase, but i'm really tired of it at the end. Final phase is good cluster of nerves, RNG, patterns and shooting her to victory. I dies at the post-final once because got incredibly unlucky orbs spawn, and the orbs themselves feels like unnessesary addition to this fight, so i don't know. Feels epic, gameplay was debatable. But i still have massive relief and positive when finally got her
And this is how i feel about K3. Most of the content in the game was memorable in good way, have a good replay ability and just fun in general. I definetinely not going in extra (because it's like awful), but i think i will hunting down some secrets ans secret bosses, that's for sure
Update: After beating all secrets and secret bosses i make my way to extra stage, and what can i say? It's garbage to noone surprise, lol. Screens are generic and unfun, and the worst part is that they are insanely cancerous just for the sake of being cancerous. EX Air especially. I tho enjoyed EX Prism and EX Starter, in first one puzzles were cool and fun (even tho i knew most of the answers)< and EX Starter is really awesome long save challenge, one of the best saves in the game. Unfortunately, EX Justice completely killed my entire motivation to continue, even tho it's still better than EX Air, but idk i just didn't see any potential enjoyment for me at this point. EX Colonel and EX Emperor seems kinda cool, but they are still feels like not having enough energy for me to make it through atrocious parts
Also i must admit that i beat Blue area throw practice tool, which is the only extra area that was always in my vision as super-interesting and i beat it even before clearing any%. So, Blue area absolutely slaps, one of the best avoids i will ever played, driving OST, superb visuals, gameplay was also incredibly good for me. I know many people hate this, not me tho, i think Blue catch really great vibe here and i will be always in love with this area. I wish it can be put in main game, because it's really deserves it
Also 2.0 updates exists. I had some hopes for them, but reality crushed them - additions are very subpar overall imo. Golden crystals are fun to do, they are a great challenge even for the ones who speedrunning this game like me, but that's the only thing that i love in new version. Tomo and Ouka areas - not my sort of avoidances, and EX M-stage is actually seems like awful finale of the game, feels cheap both gameplay-wise and production-vise
Rating: 9.5 95
Difficulty: 87 87
Jan 24, 2022
LastTISisLife
For: I Wanna Scroll My Mousewheel Downwards 2- Scroll Harder
For: I Wanna Scroll My Mousewheel Downwards 2- Scroll Harder
Gimmick was unique, but the usage was kinda meh. Boss was ???. Not a great game, but memorable for sure
[0] Likes
Rating: 5.1 51
Difficulty: 55 55
Jan 24, 2022
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