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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: CN
For: CN
CN or Crazy nighT is currently ouka’s hardest avoidance, and even just looking at it, you can see why. It has some of the wildest attacks he’s managed to concoct, whether they be absurdly brutal RNG attacks or wild patterns which could give Eruna a run for his money. The finer details however are maybe a little underexplored since the game is so intimidating I don’t think very many people have tried it, especially when you consider it’s rather low-key release.
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
[0] Likes
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
Rating: 10.0 100
Difficulty: 97 97
Jun 4, 2024
PlutoTheThing
For: I wanna be the Procrastination
For: I wanna be the Procrastination
Procrastination is an extremely impressive avoidance game, fitting of a game which won avoidance of the year. It features 3 vocaloid avoidances, each one with a very different song, style, and energy. Each of these fights would be very impressive in their own rights, but having them all in one game is incredibly cool and makes for a consistently high quality game. They all deserve to be looked at individually for a review due to how distinct they are, but they do all generally fit within the general vibe of the game which makes it feel decently cohesive for the most part.
Una - From what I’ve seen this is the boss that stands out the most in this game, it’s very flashy visually and has the most clears by far out of anything in this game. I think it’s clear why, of all the fights this one has by far the most visual variety out of anything in the game, especially as it goes on. Gameplay wise the attacks are pretty awesome conceptually, stuff like the part before chorus 1 where you climb up the middle gradually, the end of infinite jump, the bouncing circles at the end of the final chorus, lots of fun ideas here and notably a lot of attacks which don’t necessarily challenge “general” reading skills. It has its own learning curve which likely means this is the most accessible fight in the game, even if I don’t think it’s the easiest. I do have some gripes with a few things though, notably I think this fight has the worst difficulty balance in the game by a long shot. There’s two attacks, the black stuttering in verse 2, and the clashing bullets at the end of infinite jump (and transition into fire part that follows), which felt harder than the entire rest of the fight by such a severe magnitude that it can be mildly frustrating, especially when in comparison a lot of attacks are just completely free. The fight is still quite enjoyable though, in particular I think the end of the fight is really nice, as in the final chorus onwards is probably one of my favorite ending sections in an avoidance. It all feels like it’s at a great difficulty, it’s tense without being overwhelmingly hard compared to the rest, it’s easily my favorite part of the fight. Overall Una is a very well made avoidance, it was my least favorite in the game but I still think it’s very good in spite of issues I had with it.
KAFU - While Una and Miku are interchangeable difficulty wise, I think KAFU is pretty clearly the hardest fight in the game. It was also my favorite though, I really love this fight. For one I think it’s the strongest visually, it’s less flashy than Una but in exchange feels more elegant, it’s probably the closest to a “standard” avoidance (if such a thing exists) but the whole thing just looks so clean. I also think this fight has the best mapping in the whole game, which isn’t to say the other fights have bad song mapping, this one just stood out to me a little more. The fight feels really good to play as well, I think this fight is the most balanced in the game, there’s no major spikes where one attack is super hard, instead there’s easy and hard sections, for example the two choruses are tough but the intermission between them is a break section. This makes the fight feel much smoother and more consistent than the others which is another reason I like it so much. In general I love the 2nd chorus, it’s very challenging but every attack feels different and like it’s testing you in a new way. If I could recommend one fight from this game, it would be this one, it’s incredibly well made and is one of my favorite avoidances personally.
Miku - If Una is flashy and KAFU is elegant, then Miku is charming. It’s a bit strange, but that’s what makes it so interesting. It probably has the most unorthodox attack ideas in the whole game and the visuals are very unique, there’s definitely a fair share of goofy things in the game like Una’s PNG just floating around during infinite jump, but stuff like the three chibi Mikus spinning around rapidly or the giant miku in the background of the last chorus give this fight a lot of personality. I will say though that I think the first chorus in this fight is a little weak in this regard, I can’t really put my finger on why I think so but it just felt like the least visually appealing thing in the whole game. The attacks themselves are really cool, a lot of them are hinged on bullets moving in kinda strange ways, like the entire section after the intro is really tough to read at first because it’s hard to keep track of where stuff is going. Likewise the start of verse 2 is hard for similar reasons. If I had to complain about one thing, I think the fight takes a little while to get started, especially when you consider how hard the early bits are. It did get mildly tiring doing the first 40 seconds over and over since to me they were the least interesting to play, but besides that I think the fight is amazing, and it really grew on me the more I played it. It’s an easy 2nd favorite and in my opinion the easiest fight in the game. I would definitely recommend giving it a shot if it looks interesting.
If it’s not clear, this is definitely one of the most well-made avoidance games ever made, having three unique fights all be this high quality is incredibly impressive, and it’s also quite accessible for a game this challenging considering it has unlockable practice. I would highly recommend more people try this game out, even if you don’t beat everything there’s a good chance you’ll enjoy at least one fight if you are into this kind of avoidance.
[2] Likes
Una - From what I’ve seen this is the boss that stands out the most in this game, it’s very flashy visually and has the most clears by far out of anything in this game. I think it’s clear why, of all the fights this one has by far the most visual variety out of anything in the game, especially as it goes on. Gameplay wise the attacks are pretty awesome conceptually, stuff like the part before chorus 1 where you climb up the middle gradually, the end of infinite jump, the bouncing circles at the end of the final chorus, lots of fun ideas here and notably a lot of attacks which don’t necessarily challenge “general” reading skills. It has its own learning curve which likely means this is the most accessible fight in the game, even if I don’t think it’s the easiest. I do have some gripes with a few things though, notably I think this fight has the worst difficulty balance in the game by a long shot. There’s two attacks, the black stuttering in verse 2, and the clashing bullets at the end of infinite jump (and transition into fire part that follows), which felt harder than the entire rest of the fight by such a severe magnitude that it can be mildly frustrating, especially when in comparison a lot of attacks are just completely free. The fight is still quite enjoyable though, in particular I think the end of the fight is really nice, as in the final chorus onwards is probably one of my favorite ending sections in an avoidance. It all feels like it’s at a great difficulty, it’s tense without being overwhelmingly hard compared to the rest, it’s easily my favorite part of the fight. Overall Una is a very well made avoidance, it was my least favorite in the game but I still think it’s very good in spite of issues I had with it.
KAFU - While Una and Miku are interchangeable difficulty wise, I think KAFU is pretty clearly the hardest fight in the game. It was also my favorite though, I really love this fight. For one I think it’s the strongest visually, it’s less flashy than Una but in exchange feels more elegant, it’s probably the closest to a “standard” avoidance (if such a thing exists) but the whole thing just looks so clean. I also think this fight has the best mapping in the whole game, which isn’t to say the other fights have bad song mapping, this one just stood out to me a little more. The fight feels really good to play as well, I think this fight is the most balanced in the game, there’s no major spikes where one attack is super hard, instead there’s easy and hard sections, for example the two choruses are tough but the intermission between them is a break section. This makes the fight feel much smoother and more consistent than the others which is another reason I like it so much. In general I love the 2nd chorus, it’s very challenging but every attack feels different and like it’s testing you in a new way. If I could recommend one fight from this game, it would be this one, it’s incredibly well made and is one of my favorite avoidances personally.
Miku - If Una is flashy and KAFU is elegant, then Miku is charming. It’s a bit strange, but that’s what makes it so interesting. It probably has the most unorthodox attack ideas in the whole game and the visuals are very unique, there’s definitely a fair share of goofy things in the game like Una’s PNG just floating around during infinite jump, but stuff like the three chibi Mikus spinning around rapidly or the giant miku in the background of the last chorus give this fight a lot of personality. I will say though that I think the first chorus in this fight is a little weak in this regard, I can’t really put my finger on why I think so but it just felt like the least visually appealing thing in the whole game. The attacks themselves are really cool, a lot of them are hinged on bullets moving in kinda strange ways, like the entire section after the intro is really tough to read at first because it’s hard to keep track of where stuff is going. Likewise the start of verse 2 is hard for similar reasons. If I had to complain about one thing, I think the fight takes a little while to get started, especially when you consider how hard the early bits are. It did get mildly tiring doing the first 40 seconds over and over since to me they were the least interesting to play, but besides that I think the fight is amazing, and it really grew on me the more I played it. It’s an easy 2nd favorite and in my opinion the easiest fight in the game. I would definitely recommend giving it a shot if it looks interesting.
If it’s not clear, this is definitely one of the most well-made avoidance games ever made, having three unique fights all be this high quality is incredibly impressive, and it’s also quite accessible for a game this challenging considering it has unlockable practice. I would highly recommend more people try this game out, even if you don’t beat everything there’s a good chance you’ll enjoy at least one fight if you are into this kind of avoidance.
Rating: 9.5 95
Difficulty: 88 88
May 27, 2024
PlutoTheThing
For: I wanna go the Trap Way 3
For: I wanna go the Trap Way 3
Super good trap game, almost every trap feels inspired and creative, or at least funny, in this entire game there was truly only one room I wasn't big on, the rest felt great to play. The whole thing is just so well made and has a lot of variety, even if every room is generally trap-based, they all feel quite different. There's also bosses which are pretty alright, all in all this game is great and definitely worth your time.
[0] Likes
Rating: 9.3 93
Difficulty: 41 41
May 23, 2024
PlutoTheThing
For: I wanna wanna
For: I wanna wanna
Super short and super easy trap game, none of the traps here really were that striking or interesting but they are still decently enjoyable. Cute little game.
[1] Like
Rating: 7.0 70
Difficulty: 17 17
May 23, 2024
PlutoTheThing
For: I wanna relieve constipation
For: I wanna relieve constipation
I really enjoyed this game, it mostly restricts itself to relatively simplistic traps but I think it does a lot of fun things and no save overstays it's welcome, I think the diet stage is a decent bit stronger than the exercise stage, but both were quality and enjoyable. The boss at the end is kinda nonexistent but it's amusing at least, very fun game.
[1] Like
Rating: 8.7 87
Difficulty: 30 30
May 23, 2024
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