PlutoTheThing's Profile
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: I Wanna Break The Series Z 3
For: I Wanna Break The Series Z 3
This review is based on a 100% clear
Z3 was in a similar boat to Z2 for me, since I was an obsessive K3 kid I very much looked down on this game and didn’t really care to ever play it beyond giving it an occasional attempt before giving up early to a boss. When I got around to playing Z2 in full finally and actually had fun in spite of the game being a bit of a mess, I became a lot more interested in trying out this game, and in doing so found out that not only do I think it’s maybe a bit underrated, but I actually really enjoy this game for what it is.
The less notable and much weaker part of the game is the platforming. Not all of the platforming is bad and in many ways it’s a big step up from previous games in this series, but it’s definitely lacking. There’s a lot of incredibly forgettable screens with almost nothing of interest, and that even includes some of the guest needle. There are highlights, there’s good screens in stages 3 and 4 like Kirwy, Zero Game, NANG, Catastrophe, and arguably Humantic if you like silly stuff. I also thought Kale area and the final stage had some pretty good platforming, but even then none of it was that good. Likewise there’s very little needle I’d say is horrible, with one exception, save 2 of secret 4 is by far the worst and hardest needle save in the game, it’s genuinely atrocious.
The part of Z3 you would be playing it for realistically is the bosses and avoidances, and they really do steal the show. They play such a prominent role in the game and will be where the vast majority of your play time goes to. The medley style bosses are a mixed bag. Vermillion and HAEGOE are a little weak, some of the weakest bosses in the whole game in my opinion, but they are still somewhat enjoyable. Gustav is a big improvement, while the Misery attack is infamously unfair, it’s not horrendous and the rest of the fight is really enjoyable. Beyond this point the game focuses way more on avoidance fights, it doesn’t really make a difference for me but it’s definitely a notable shift.
Boss Rush is definitely a bit odd and a big wall for experiencing the rest of the game. I like all the fights here but it’s a huge difficulty spike (unless you did the hidden bosses.) Entrance is the weakest, it’s mostly mindless barrage with a goofy ending, but I like the Mikus a lot more, especially Catastrophe and COSMO even if I think these fights are minor downgrades from their original versions. If you enjoy these kinds of vocaloid fights then Boss Rush will be a nice time, if you don’t then maybe this game isn’t for you. Personally, I think this was a great part of the game.
Stage 5 onwards is where the game starts developing more of an identity boss wise since the content is more original by virtue of not being medley content. There’s some really cool stuff here, Hasi is beautiful and really pleasant especially as a wind down after Boss Rush + Torinokawa if you chose to do that. TMCreeper is a little annoying at times and super unbalanced but enjoyable enough. Sasanoke is my favorite thing in the game, the patterns felt really good to play, the RNG is unbalanced but I found it kinda funny, and the whole thing is just fun to look at, it was a blast from start to finish. I’m a lot less passionate about the other three bosses here, Pierrot, KR01, and PDPlayer area, but they aren’t bad. I expected to hate KR01 but it’s pretty alright, although it kinda has its spotlight stolen by Sasanoke.
This game also has hidden bosses, they break the difficulty curve of the game if you do them as you go along, Bye The Bye is really early on and is one of the hardest fights in the game, harder than any of the content if you only do any% in my opinion. These are mostly pretty good, KR02 is the easiest boss in the game and is kinda whatever, Gel and Sanipalt are chill barrage fights even if they are criminally unbalanced, especially Sanipalt, an over 5 minute long avoidance where the only hard part is the final attack. Bye The Bye is pretty good, maybe my favorite but I also think Torinokawa was very enjoyable, it has horrendously unfair RNG in chorus 2 which was kinda frustrating but it was fun regardless. The last hidden boss is the one I have the most mixed thoughts on, Flippy area. I think Flippy is 50% really fun and 50% really agonizing, it’s a super demoralizing fight, not just the hardest in the game but one of the most unfair, I really don’t like whining about RNG but there’s just so many instances in this boss where it feels like you are completely powerless to do anything in your situation. If you have a good mentality going in and don’t care too much about the bullshit, it’s gonna be an alright time, but this fight also brought about some of the lowest moments of the entire playthrough for me.
The final boss is the last thing in the game, and it’s very very questionably designed. It’s a huge lottery, although it still takes a lot of skill to handle. It’s the most unique boss in the game for sure, super gimmicky with how it selects attacks and how you even progress in the fight. The ending of it is silly but I really like it. It's a climactic and tense moment that I don’t think many games can replicate the feeling of. I had a lot of fun with Z3, it’s definitely not perfect but if you like avoidance a lot, particularly vocaloid avoidances, then there’s a ton of fun to be had here. I’m not sure if I’d necessarily recommend this game in spite of how much I liked it, but I don’t think it’s a game you should just gloss over. I ignored it for a long time and now I can confidently say I was missing out on something.
[1] Like
Z3 was in a similar boat to Z2 for me, since I was an obsessive K3 kid I very much looked down on this game and didn’t really care to ever play it beyond giving it an occasional attempt before giving up early to a boss. When I got around to playing Z2 in full finally and actually had fun in spite of the game being a bit of a mess, I became a lot more interested in trying out this game, and in doing so found out that not only do I think it’s maybe a bit underrated, but I actually really enjoy this game for what it is.
The less notable and much weaker part of the game is the platforming. Not all of the platforming is bad and in many ways it’s a big step up from previous games in this series, but it’s definitely lacking. There’s a lot of incredibly forgettable screens with almost nothing of interest, and that even includes some of the guest needle. There are highlights, there’s good screens in stages 3 and 4 like Kirwy, Zero Game, NANG, Catastrophe, and arguably Humantic if you like silly stuff. I also thought Kale area and the final stage had some pretty good platforming, but even then none of it was that good. Likewise there’s very little needle I’d say is horrible, with one exception, save 2 of secret 4 is by far the worst and hardest needle save in the game, it’s genuinely atrocious.
The part of Z3 you would be playing it for realistically is the bosses and avoidances, and they really do steal the show. They play such a prominent role in the game and will be where the vast majority of your play time goes to. The medley style bosses are a mixed bag. Vermillion and HAEGOE are a little weak, some of the weakest bosses in the whole game in my opinion, but they are still somewhat enjoyable. Gustav is a big improvement, while the Misery attack is infamously unfair, it’s not horrendous and the rest of the fight is really enjoyable. Beyond this point the game focuses way more on avoidance fights, it doesn’t really make a difference for me but it’s definitely a notable shift.
Boss Rush is definitely a bit odd and a big wall for experiencing the rest of the game. I like all the fights here but it’s a huge difficulty spike (unless you did the hidden bosses.) Entrance is the weakest, it’s mostly mindless barrage with a goofy ending, but I like the Mikus a lot more, especially Catastrophe and COSMO even if I think these fights are minor downgrades from their original versions. If you enjoy these kinds of vocaloid fights then Boss Rush will be a nice time, if you don’t then maybe this game isn’t for you. Personally, I think this was a great part of the game.
Stage 5 onwards is where the game starts developing more of an identity boss wise since the content is more original by virtue of not being medley content. There’s some really cool stuff here, Hasi is beautiful and really pleasant especially as a wind down after Boss Rush + Torinokawa if you chose to do that. TMCreeper is a little annoying at times and super unbalanced but enjoyable enough. Sasanoke is my favorite thing in the game, the patterns felt really good to play, the RNG is unbalanced but I found it kinda funny, and the whole thing is just fun to look at, it was a blast from start to finish. I’m a lot less passionate about the other three bosses here, Pierrot, KR01, and PDPlayer area, but they aren’t bad. I expected to hate KR01 but it’s pretty alright, although it kinda has its spotlight stolen by Sasanoke.
This game also has hidden bosses, they break the difficulty curve of the game if you do them as you go along, Bye The Bye is really early on and is one of the hardest fights in the game, harder than any of the content if you only do any% in my opinion. These are mostly pretty good, KR02 is the easiest boss in the game and is kinda whatever, Gel and Sanipalt are chill barrage fights even if they are criminally unbalanced, especially Sanipalt, an over 5 minute long avoidance where the only hard part is the final attack. Bye The Bye is pretty good, maybe my favorite but I also think Torinokawa was very enjoyable, it has horrendously unfair RNG in chorus 2 which was kinda frustrating but it was fun regardless. The last hidden boss is the one I have the most mixed thoughts on, Flippy area. I think Flippy is 50% really fun and 50% really agonizing, it’s a super demoralizing fight, not just the hardest in the game but one of the most unfair, I really don’t like whining about RNG but there’s just so many instances in this boss where it feels like you are completely powerless to do anything in your situation. If you have a good mentality going in and don’t care too much about the bullshit, it’s gonna be an alright time, but this fight also brought about some of the lowest moments of the entire playthrough for me.
The final boss is the last thing in the game, and it’s very very questionably designed. It’s a huge lottery, although it still takes a lot of skill to handle. It’s the most unique boss in the game for sure, super gimmicky with how it selects attacks and how you even progress in the fight. The ending of it is silly but I really like it. It's a climactic and tense moment that I don’t think many games can replicate the feeling of. I had a lot of fun with Z3, it’s definitely not perfect but if you like avoidance a lot, particularly vocaloid avoidances, then there’s a ton of fun to be had here. I’m not sure if I’d necessarily recommend this game in spite of how much I liked it, but I don’t think it’s a game you should just gloss over. I ignored it for a long time and now I can confidently say I was missing out on something.
Rating: 8.5 85
Difficulty: 90 90
Apr 3, 2024
PlutoTheThing
For: I Wanna Be the Picture
For: I Wanna Be the Picture
One of Carnival's first games, although one that's pretty enjoyable. The idea is that you can get items in the stages to go to other ones, it's not really super in-depth and the mechanic isn't super integral to the game but it's charming. The platforming is what you'd expect, mostly pretty standard adventure stuff with traps which I mostly found enjoyable. The bosses are mostly alright, nothing super notable even considering the refights, mostly because the avoidances steal the show. The first one is the weakest point in the game, tedious and boring, but the second one is a lot more fun, my main complaint is the final attack is a bit much and a lot harder than the rest, but it's not a huge deal, the boss just might take a little while due to that. The final boss is pretty enjoyable as well albeit a difficulty decrease compared to that second avoidance. I like this game in spite of some flaws like the weird amount of backtracking and meh sections scattered throughout, if you like Carnival's work it's probably worth trying.
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Apr 2, 2024
PlutoTheThing
For: I Wanna Possible
For: I Wanna Possible
Pretty sub-par needle game, it's rather generic, has some kinda nasty jumps like required 2fs, and while it's not terrible, it's occasionally a little awkward to play, particularly the final save of the right warp. Fun if you like needle a lot but there's much better games.
[0] Likes
Rating: 4.0 40
Difficulty: 52 52
Apr 2, 2024
PlutoTheThing
For: I wanna see the まゆむしチャンネル
For: I wanna see the まゆむしチャンネル
This game is my favorite avoidance ever, it has an incredibly strong sense of personality with the varied attacks, cute easter eggs, and very recognizable song, and every section is just a blast to play. Basically everything in this avoidance flows together beautifully, making for an incredibly difficult but extraordinarily satisfying challenge to play. Everything in this avoidance can be mastered with enough time, there's no stupidly hard sections that make it super unbalanced, there's definitely easier and harder parts but it's all consistently challenging for the most part. I genuinely just love this game, obviously not everyone will be able to experience it but if you have the skill, it's a must play for sure. Phenomenal game.
[1] Like
Rating: 10.0 100
Difficulty: 96 96
Mar 23, 2024
PlutoTheThing
For: I Wanna Be the Sadist
For: I Wanna Be the Sadist
I actually think the bulk of this game in terms of content is not horrible, in particular the platforming is kinda cool, there's a few interesting cycles and jumps, the traps are kinda annoying but they are far from the worst thing ever. I think the third stage has some kinda annoying jumps but in contrast, I enjoyed the platforming in stages 4 and 5 a fair bit. The bosses are a bit more shaky, bosses 2 and 4 are free, boss 1 is probably my favorite, you can only double jump on the ground which is kinda neat and leads to some fun situations. Boss 3 is terrible, not interesting to learn and the invisible maze is just dumb. Up to the final boss I'd probably give the game like a 4 or 5.
The final boss of Sadist is very infamous, it nearly tripled my playtime for the game, I reached it in under an hour and by the time I was done, I was almost at 3 hours. This boss is why I rate this game so low, it's such a significant portion of playtime on a boss which is alarmingly poorly executed. The luck element is horrendous, having to rely on good rock RNG to hit the boss or just not die when the acid goes really high, shooting the small bees sucks because precise hitboxes, recoil shots are kinda cool but can be agonizing to die to, and the boss has a ton of health considering your limited damage opportunities. It's the kind of gambling which isn't fun, it just feels so out of your control. Even some of the most luck based bosses can be really fun when you can influence the situation, it feels like the player is in control even if RNG can wipe away your attempt. The bee does not give you this luxury, you will die because he wants to kill you and there's basically nothing that can be done about it. There's definitely a skill element, you need good control of the kid to play optimally to maximize chances, but it just feels so hopeless and frustrating.
I think this game is somewhat worth playing up to the bee, beyond that I wouldn't bother, it's far too much effort for a boss which is not rewarding at all.
[3] Likes
The final boss of Sadist is very infamous, it nearly tripled my playtime for the game, I reached it in under an hour and by the time I was done, I was almost at 3 hours. This boss is why I rate this game so low, it's such a significant portion of playtime on a boss which is alarmingly poorly executed. The luck element is horrendous, having to rely on good rock RNG to hit the boss or just not die when the acid goes really high, shooting the small bees sucks because precise hitboxes, recoil shots are kinda cool but can be agonizing to die to, and the boss has a ton of health considering your limited damage opportunities. It's the kind of gambling which isn't fun, it just feels so out of your control. Even some of the most luck based bosses can be really fun when you can influence the situation, it feels like the player is in control even if RNG can wipe away your attempt. The bee does not give you this luxury, you will die because he wants to kill you and there's basically nothing that can be done about it. There's definitely a skill element, you need good control of the kid to play optimally to maximize chances, but it just feels so hopeless and frustrating.
I think this game is somewhat worth playing up to the bee, beyond that I wouldn't bother, it's far too much effort for a boss which is not rewarding at all.
Rating: 1.5 15
Difficulty: 76 76
Mar 19, 2024
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