PlutoTheThing's Profile
Send a PMJoined on: Oct 27, 2022
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Hi! I like all sorts of fangames, and my reviews are based on how much I liked them!
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PlutoTheThing
For: I Wanna Nonamed Spike 2
For: I Wanna Nonamed Spike 2
As of writing this review, this is my least favorite needle game currently. It would be unfair to focus on the negatives so let's start with the good. That is that Gafro, PDPlayer, Dengol, and Soap have pretty decent stages. Now they aren't great, but I would say they are good, and the only stages I would say were better than a 5/10. They also take up a small portion of playtime, as they are some of the easiest stages, except maybe Soap. If you play these 4 areas, you will have played the only parts of this game worth playing.
The following stages range from meh to absolutely atrocious, so let's climb down the ladder. The stages provided by OccultCube and Whiteshadow are very basic and uninteresting, they are easy and chill but also don't feel amazing to play and are kinda nothing. Where the game starts getting bad starts with Medley and Shinobu, Medley is just awkward and annoying (and ends with the worlds most unnecessary micro - avoidance) and Shinobu made precision needle, which is like not that bad, but two saves near the middle are way harder than the rest and also way less fun than the rest, especially then one with the plane into nerfed ledge. Biogom has a kinda cool catharsis water thing, but his saves tend to suffer from "the first jump fucking sucks" syndrome, Mobiun's stage is hyper basic with a kinda annoying gimmick which makes controlling the kid very awkward, GlayTV's stage is hyper basic with the most annoying visuals I've seen in a needle game, and then Иyinmir's stage, while it deserves respects for creativity, has bottom of the barrel level design which makes any kind of creativity uninteresting and unfun.
Combining all these together would make a game that is flawed and not great, but nothing deserving of such a scathing review, just a decently negative one. The issue however, is we haven't talked about the stage made by AHS. This is easily the worst needle I've ever played. It's consistency needle but for some reason, the maker decided to throw in the most horrendous, inconsistent, awkward, annoying jumps in every save. The visuals also suck for needle this hard, the edges of the spikes are barely visible and make it hard to tell if you are inside a 16 pixel. Save 1 is meh, save 4 just feels like a luck grind to get the drops, save 3 has an obnoxious ending, a random 2 frame after every hard jump for no reason, an ending where the warps visual effects can make it hard to time the final drop, and a double corner for literally no reason. The REALLY horrible one is save 2, which took up nearly 1/4th of my playtime for the entire game. There is nothing fun about this save, it's exclusively just horrible inconsistent jumps that aren't fun to execute, it's the worst experience I've ever had with a needle game. Overall AHS's area took up 3.5 hours, when the entire game took 8.5. That's a massive portion of the game, and all because one guy decided he should make his stage WAY harder than what anyone else made. Without this stage, my difficulty rating would be around 20 points lower, and that's not an exaggeration. The entirety of the game is covered in the shadow of this one horrible, way too hard stage. It's not inherently bad to make a hard stage, but when it's THIS hard compared to everything else, it creates a massive issue of difficulty balance and very easily overshadows other parts of the game, which is terrible for a collab in my opinion.
To say the least, I absolutely do not recommend this game. If you want to play a game that's mostly basic vanilla needle without very much of interest, do yourself a favor and roll a game on delfruit roulette, as you are almost guaranteed to find a much more fulfilling experience.
[1] Like
The following stages range from meh to absolutely atrocious, so let's climb down the ladder. The stages provided by OccultCube and Whiteshadow are very basic and uninteresting, they are easy and chill but also don't feel amazing to play and are kinda nothing. Where the game starts getting bad starts with Medley and Shinobu, Medley is just awkward and annoying (and ends with the worlds most unnecessary micro - avoidance) and Shinobu made precision needle, which is like not that bad, but two saves near the middle are way harder than the rest and also way less fun than the rest, especially then one with the plane into nerfed ledge. Biogom has a kinda cool catharsis water thing, but his saves tend to suffer from "the first jump fucking sucks" syndrome, Mobiun's stage is hyper basic with a kinda annoying gimmick which makes controlling the kid very awkward, GlayTV's stage is hyper basic with the most annoying visuals I've seen in a needle game, and then Иyinmir's stage, while it deserves respects for creativity, has bottom of the barrel level design which makes any kind of creativity uninteresting and unfun.
Combining all these together would make a game that is flawed and not great, but nothing deserving of such a scathing review, just a decently negative one. The issue however, is we haven't talked about the stage made by AHS. This is easily the worst needle I've ever played. It's consistency needle but for some reason, the maker decided to throw in the most horrendous, inconsistent, awkward, annoying jumps in every save. The visuals also suck for needle this hard, the edges of the spikes are barely visible and make it hard to tell if you are inside a 16 pixel. Save 1 is meh, save 4 just feels like a luck grind to get the drops, save 3 has an obnoxious ending, a random 2 frame after every hard jump for no reason, an ending where the warps visual effects can make it hard to time the final drop, and a double corner for literally no reason. The REALLY horrible one is save 2, which took up nearly 1/4th of my playtime for the entire game. There is nothing fun about this save, it's exclusively just horrible inconsistent jumps that aren't fun to execute, it's the worst experience I've ever had with a needle game. Overall AHS's area took up 3.5 hours, when the entire game took 8.5. That's a massive portion of the game, and all because one guy decided he should make his stage WAY harder than what anyone else made. Without this stage, my difficulty rating would be around 20 points lower, and that's not an exaggeration. The entirety of the game is covered in the shadow of this one horrible, way too hard stage. It's not inherently bad to make a hard stage, but when it's THIS hard compared to everything else, it creates a massive issue of difficulty balance and very easily overshadows other parts of the game, which is terrible for a collab in my opinion.
To say the least, I absolutely do not recommend this game. If you want to play a game that's mostly basic vanilla needle without very much of interest, do yourself a favor and roll a game on delfruit roulette, as you are almost guaranteed to find a much more fulfilling experience.
Rating: 1.3 13
Difficulty: 86 86
Jun 17, 2023
PlutoTheThing
For: I Wanna Catch the Clown
For: I Wanna Catch the Clown
Super interesting game, it features a few simple gimmicks/enemies and uses them throughout in strange ways. The game is super unorthodox, there's a random car chase minigame in the middle, the final boss is super weird, and the aesthetic and general platforming is pretty random without any rhyme or reason. Despite this, I think almost everything here is quite good, and makes for one of the strangest and most fascinating fangames I've ever seen! Definitely worth looking into.
[1] Like
Rating: 8.7 87
Difficulty: 42 42
Jun 17, 2023
PlutoTheThing
For: I wanna be the LoveTrap
For: I wanna be the LoveTrap
This review is based on a clear of everything in the game EXCEPT for EX Big Kid, as it is humanly unreasonable
LoveTrap is a game that speaks for itself, and at the same time says so little by itself. It's very basic on the surface, but everyone knows at this point that this one fangame has inspired a large portion of fangames from a variety of different makers, especially in the eastern community. It popularized Hatsune Miku as a boss fight, and made avoidance fights in general a common thing. The rooms are iconic, the traps are iconic, and the bosses are iconic. But beyond that, there's an actually GAME here, one that often gets overlooked, so let's look at it.
The game is divided into two halves at the start, route A and route B. If you head to the right from start, you get to play the water stage and cherry circle stage. The water stage is relatively unremarkable, but it gives me an excuse to talk about how good the traps in this game are. They are basic, but Nekoron can really bust out some super advanced mind games to trick you, it's the perfect example of doing a lot with limited resources. The cherry circle stage honestly holds up by modern standards, it's just a really cool and fun stage with creative stuff. The other route has the world's first bad apple stage, which is a treat to see, and the buttons stage, which is probably my second favorite. It's clever, and has super interesting platforming for 2010 that again, holds up today.
Now when we get to bosses is where LoveTrap gets interesting. Most of the bosses aren't a huge deal, there's the big cherry which I believe is the first ever use of a massive cherry as a boss, and Cirno and Dango is a nice meme, but the main points of interest are Miku and Big Kid. To start with Miku, I honestly think it's fine for a first avoidance. It's somewhat fun, and while horribly unbalanced, can be really funny at times because how stupid it is. Once you clear both routes, you can access boss rush, which contains buffed versions of every fight. One of these is Long Miku, which most people hate, but being truly honest, I don't. Now don't get it twisted, I don't think it's good, and I don't like it, but I also do not dislike it, to me it's a perfect 5/10. It's definitely slow and maybe a bit boring, but super overhated imo. It's a major roadblock for sure, but by the time you see what's next, you'll have easily forgotten about her.
If you beat boss rush, you get access to Big Kid. I like Big Kid, however this might be the most brutal boss I've ever played. It's deceptively simple, basically just one attack through the whole fight that gets harder as you deal damage, but the complexities within this boss are absolutely insane. There's so many factors to consider that are very difficult to factor in when doing reads. It's hard to explain in a review, but the combination of bouncing fruit, double shots, non-refreshing water, 4 way bullets that increase in speed, and invincibility frames create a completely heinous team of brutal deaths and insurmountable challenge. It's one of the hardest bosses ever made to this day, and will forever stay that way. I think the complexities make it fun, but it will really push your limits of what you can handle.
Big Kid is the any% clear, but beyond that there are secrets and extra. The secrets are cute, they are way harder than the normal platforming but sometimes have a cool idea, like the polyrythmic circles in the cherry circle stage, or the mouse click button in the buttons stage. If you collect them all you get EX Stage, which is a romp through all the stages in the game. It's not super interesting, but it's fine enough, nothing bad or even close to bad. The final thing in the game is EX Big Kid which is actually just humanly unreasonable, inhuman reaction time and planning required for a clear, so obviously I didn't do it.
It's very interesting to play this game, to see it's influence throughout the fangame community even now, and see how infamous it's hardest challenges are in a world where Last TIS, Debut, and many more hard avoidances have been cleared. To me LoveTrap is one of the best old adventure games at the time, it shows how clever and creative Nekoron is, and it's easy to see how it inspired so much today. Not everyone is gonna appreciate what it is, but I think it's earned respect. It may be a bit dated on the outside, but on the inside, LoveTrap will always be timeless.
[8] Likes
LoveTrap is a game that speaks for itself, and at the same time says so little by itself. It's very basic on the surface, but everyone knows at this point that this one fangame has inspired a large portion of fangames from a variety of different makers, especially in the eastern community. It popularized Hatsune Miku as a boss fight, and made avoidance fights in general a common thing. The rooms are iconic, the traps are iconic, and the bosses are iconic. But beyond that, there's an actually GAME here, one that often gets overlooked, so let's look at it.
The game is divided into two halves at the start, route A and route B. If you head to the right from start, you get to play the water stage and cherry circle stage. The water stage is relatively unremarkable, but it gives me an excuse to talk about how good the traps in this game are. They are basic, but Nekoron can really bust out some super advanced mind games to trick you, it's the perfect example of doing a lot with limited resources. The cherry circle stage honestly holds up by modern standards, it's just a really cool and fun stage with creative stuff. The other route has the world's first bad apple stage, which is a treat to see, and the buttons stage, which is probably my second favorite. It's clever, and has super interesting platforming for 2010 that again, holds up today.
Now when we get to bosses is where LoveTrap gets interesting. Most of the bosses aren't a huge deal, there's the big cherry which I believe is the first ever use of a massive cherry as a boss, and Cirno and Dango is a nice meme, but the main points of interest are Miku and Big Kid. To start with Miku, I honestly think it's fine for a first avoidance. It's somewhat fun, and while horribly unbalanced, can be really funny at times because how stupid it is. Once you clear both routes, you can access boss rush, which contains buffed versions of every fight. One of these is Long Miku, which most people hate, but being truly honest, I don't. Now don't get it twisted, I don't think it's good, and I don't like it, but I also do not dislike it, to me it's a perfect 5/10. It's definitely slow and maybe a bit boring, but super overhated imo. It's a major roadblock for sure, but by the time you see what's next, you'll have easily forgotten about her.
If you beat boss rush, you get access to Big Kid. I like Big Kid, however this might be the most brutal boss I've ever played. It's deceptively simple, basically just one attack through the whole fight that gets harder as you deal damage, but the complexities within this boss are absolutely insane. There's so many factors to consider that are very difficult to factor in when doing reads. It's hard to explain in a review, but the combination of bouncing fruit, double shots, non-refreshing water, 4 way bullets that increase in speed, and invincibility frames create a completely heinous team of brutal deaths and insurmountable challenge. It's one of the hardest bosses ever made to this day, and will forever stay that way. I think the complexities make it fun, but it will really push your limits of what you can handle.
Big Kid is the any% clear, but beyond that there are secrets and extra. The secrets are cute, they are way harder than the normal platforming but sometimes have a cool idea, like the polyrythmic circles in the cherry circle stage, or the mouse click button in the buttons stage. If you collect them all you get EX Stage, which is a romp through all the stages in the game. It's not super interesting, but it's fine enough, nothing bad or even close to bad. The final thing in the game is EX Big Kid which is actually just humanly unreasonable, inhuman reaction time and planning required for a clear, so obviously I didn't do it.
It's very interesting to play this game, to see it's influence throughout the fangame community even now, and see how infamous it's hardest challenges are in a world where Last TIS, Debut, and many more hard avoidances have been cleared. To me LoveTrap is one of the best old adventure games at the time, it shows how clever and creative Nekoron is, and it's easy to see how it inspired so much today. Not everyone is gonna appreciate what it is, but I think it's earned respect. It may be a bit dated on the outside, but on the inside, LoveTrap will always be timeless.
Rating: 8.5 85
Difficulty: 95 95
Jun 16, 2023
PlutoTheThing
For: I wanna be the Clotho
For: I wanna be the Clotho
Adventure game with decent concepts but some mild annoyances, for example I found the first stage quite boring, it's just super basic and interesting to me. The second and third stages are a lot better for sure, particularly the second one, although nothing I'm super passionate about. It's just pretty alright adventure gameplay, with a few gimmicks and traps. There's also two bosses, the first one is not really good, and second one is alright. Overall I just found this game decently good, but it lacked anything special to make it a favorite.
[0] Likes
Rating: 7.5 75
Difficulty: 36 36
Jun 16, 2023
PlutoTheThing
For: I wanna Exit from Here
For: I wanna Exit from Here
A fine game, the main issues is the jank. Some mechanics feel unnatural or weird, and the physics aren't very good. You fall extremely slowly, in a very unnatural way. It's like the entire game is in water but not really, it's hard to explain. This makes platforming clunky, and the bosses aren't super great either. It's not really a bad game, but I think it's very flawed and could be far better, unfortunately a lot of improvements would be fundamental changes.
[0] Likes
Rating: 5.7 57
Difficulty: 31 31
Jun 16, 2023
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